When resetting the queue, don't reset the touchMask

Otherwise we segfault after the first SYN event

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
This commit is contained in:
Peter Hutterer
2011-10-26 10:51:16 +10:00
parent fc4f98153c
commit 6127923fe0

View File

@@ -935,6 +935,7 @@ static void EvdevPostQueuedEvents(InputInfoPtr pInfo, int num_v, int first_v,
static void
EvdevProcessSyncEvent(InputInfoPtr pInfo, struct input_event *ev)
{
int i;
int num_v = 0, first_v = 0;
int v[MAX_VALUATORS] = {};
EvdevPtr pEvdev = pInfo->private;
@@ -951,7 +952,15 @@ EvdevProcessSyncEvent(InputInfoPtr pInfo, struct input_event *ev)
EvdevPostProximityEvents(pInfo, FALSE, num_v, first_v, v);
memset(pEvdev->delta, 0, sizeof(pEvdev->delta));
memset(pEvdev->queue, 0, sizeof(pEvdev->queue));
for (i = 0; i < ArrayLength(pEvdev->queue); i++)
{
EventQueuePtr queue = &pEvdev->queue[i];
queue->detail.key = 0;
queue->type = 0;
queue->val = 0;
/* don't reset the touchMask */
}
if (pEvdev->vals)
valuator_mask_zero(pEvdev->vals);
pEvdev->num_queue = 0;