mirror of
https://github.com/X11Libre/xf86-input-evdev.git
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evdev.c: Fix/improve discrimination of rel/abs axes
The relevant comment from evdev.c:
We don't allow relative and absolute axes on the same device. The
reason is that some devices (MS Optical Desktop 2000) register both
rel and abs axes for x/y.
The abs axes register min/max; this min/max then also applies to the
relative device (the mouse) and caps it at 0..255 for both axes.
So, unless you have a small screen, you won't be enjoying it much;
consequently, absolute axes are generally ignored.
However, currenly only a device with absolute axes can be registered
as a touch{pad,screen}. Thus, given such a device, absolute axes are
used and relative axes are ignored.
The code for initializing abs/rel axes has been abstracted out into
3 functions, so that initialization in EvdevInit(device) is as easy
as:
if (pEvdev->flags & (EVDEV_TOUCHPAD | EVDEV_TOUCHSCREEN))
EvdevInitTouchDevice(device, pEvdev);
else if (pEvdev->flags & EVDEV_RELATIVE_EVENTS)
EvdevInitRelClass(device, pEvdev);
else if (pEvdev->flags & EVDEV_ABSOLUTE_EVENTS)
EvdevInitAbsClass(device, pEvdev);
Signed-off-by: Michael Witten <mfwitten@gmail.com>
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
(cherry picked from commit f352598e45)
This commit is contained in:
committed by
Peter Hutterer
parent
c0bee1b4d6
commit
4c1c4f2c83
95
src/evdev.c
95
src/evdev.c
@@ -1163,6 +1163,64 @@ EvdevInitButtonMapping(InputInfoPtr pInfo)
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}
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static void
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EvdevInitAbsClass(DeviceIntPtr device, EvdevPtr pEvdev)
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{
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if (EvdevAddAbsClass(device) == Success) {
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xf86Msg(X_INFO,"%s: initialized for absolute axes.\n", device->name);
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} else {
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xf86Msg(X_ERROR,"%s: failed to initialize for absolute axes.\n",
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device->name);
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pEvdev->flags &= ~EVDEV_ABSOLUTE_EVENTS;
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}
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}
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static void
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EvdevInitRelClass(DeviceIntPtr device, EvdevPtr pEvdev)
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{
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int has_abs_axes = pEvdev->flags & EVDEV_ABSOLUTE_EVENTS;
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if (EvdevAddRelClass(device) == Success) {
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xf86Msg(X_INFO,"%s: initialized for relative axes.\n", device->name);
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if (has_abs_axes) {
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xf86Msg(X_WARNING,"%s: ignoring absolute axes.\n", device->name);
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pEvdev->flags &= ~EVDEV_ABSOLUTE_EVENTS;
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}
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} else {
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xf86Msg(X_ERROR,"%s: failed to initialize for relative axes.\n",
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device->name);
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pEvdev->flags &= ~EVDEV_RELATIVE_EVENTS;
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if (has_abs_axes)
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EvdevInitAbsClass(device, pEvdev);
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}
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}
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static void
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EvdevInitTouchDevice(DeviceIntPtr device, EvdevPtr pEvdev)
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{
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if (pEvdev->flags & EVDEV_RELATIVE_EVENTS) {
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xf86Msg(X_WARNING,"%s: touchpads and touchscreens ignore relative "
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"axes.\n", device->name);
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pEvdev->flags &= ~EVDEV_RELATIVE_EVENTS;
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}
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EvdevInitAbsClass(device, pEvdev);
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}
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static int
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EvdevInit(DeviceIntPtr device)
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{
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@@ -1181,28 +1239,27 @@ EvdevInit(DeviceIntPtr device)
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EvdevAddKeyClass(device);
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if (pEvdev->flags & EVDEV_BUTTON_EVENTS)
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EvdevAddButtonClass(device);
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/* We don't allow relative and absolute axes on the same device. Reason
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Reason being that some devices (MS Optical Desktop 2000) register both
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rel and abs axes for x/y.
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The abs axes register min/max, this min/max then also applies to the
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relative device (the mouse) and caps it at 0..255 for both axis.
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So unless you have a small screen, you won't be enjoying it much.
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FIXME: somebody volunteer to fix this.
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/* We don't allow relative and absolute axes on the same device. The
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* reason is that some devices (MS Optical Desktop 2000) register both
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* rel and abs axes for x/y.
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*
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* The abs axes register min/max; this min/max then also applies to the
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* relative device (the mouse) and caps it at 0..255 for both axes.
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* So, unless you have a small screen, you won't be enjoying it much;
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* consequently, absolute axes are generally ignored.
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*
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* However, currenly only a device with absolute axes can be registered
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* as a touch{pad,screen}. Thus, given such a device, absolute axes are
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* used and relative axes are ignored.
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*/
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if (pEvdev->flags & EVDEV_RELATIVE_EVENTS) {
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if (EvdevAddRelClass(device) == Success)
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{
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if (pEvdev->flags & EVDEV_ABSOLUTE_EVENTS)
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xf86Msg(X_INFO,"%s: relative axes found, ignoring absolute "
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"axes.\n", device->name);
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pEvdev->flags &= ~EVDEV_ABSOLUTE_EVENTS;
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} else
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pEvdev->flags &= ~EVDEV_RELATIVE_EVENTS;
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}
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if (pEvdev->flags & EVDEV_ABSOLUTE_EVENTS)
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EvdevAddAbsClass(device);
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if (pEvdev->flags & (EVDEV_TOUCHPAD | EVDEV_TOUCHSCREEN))
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EvdevInitTouchDevice(device, pEvdev);
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else if (pEvdev->flags & EVDEV_RELATIVE_EVENTS)
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EvdevInitRelClass(device, pEvdev);
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else if (pEvdev->flags & EVDEV_ABSOLUTE_EVENTS)
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EvdevInitAbsClass(device, pEvdev);
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#ifdef HAVE_PROPERTIES
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/* We drop the return value, the only time we ever want the handlers to
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