1354 lines
45 KiB
D
1354 lines
45 KiB
D
module otya.smilebasic.petitcomputer;
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import derelict.sdl2.sdl;
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import derelict.sdl2.image;
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import derelict.opengl3.gl;
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import derelict.opengl3.gl3;
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import std.net.curl;
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import std.file;
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import std.stdio;
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import std.conv;
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import std.string;
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import core.stdc.stdio;
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import core.sync.mutex;
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import core.sync.condition;
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import otya.smilebasic.sprite;
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import otya.smilebasic.error;
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import otya.smilebasic.bg;
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import otya.smilebasic.parser;
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import otya.smilebasic.project;
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import otya.smilebasic.console;
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import otya.smilebasic.graphic;
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const static rot_test_deg = 45f;
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const static rot_test_x = 0f;
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const static rot_test_y = 1f;
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const static rot_test_z = 1f;
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enum Button
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{
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NONE = 0,
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UP = 1,
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DOWN = 2,
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LEFT = 4,
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RIGHT = 8,
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A = 16,
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B = 32,
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X = 64,
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Y = 128,
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L = 256,
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R = 512,
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UNUSED = 1024,
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ZR = 2048,
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ZL = 4096,
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START = 8192,
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}
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class GraphicPage
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{
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static GLenum textureScaleMode = GL_NEAREST;
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SDL_Surface* surface;
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this(SDL_Surface* s)
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{
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surface = s;
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GLenum texture_format;
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GLint nOfColors;
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nOfColors = surface.format.BytesPerPixel;
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if (nOfColors == 4) // contains an alpha channel
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{
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if (surface.format.Rmask == 0x000000ff)
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texture_format = GL_RGBA;
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else
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texture_format = GL_BGRA;
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} else if (nOfColors == 3) // no alpha channel
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{
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if (surface.format.Rmask == 0x000000ff)
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texture_format = GL_RGB;
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else
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texture_format = GL_BGR;
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} else {
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//printf("warning: the image is not truecolor.. this will probably break\n");
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// this error should not go unhandled
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}
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textureFormat = texture_format;
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}
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GLuint glTexture;
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GLenum textureFormat;
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void createTexture(SDL_Renderer* renderer)
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{
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createTexture(renderer, GraphicPage.textureScaleMode);
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}
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void createTexture(SDL_Renderer* renderer, GLenum textureScaleMode)
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{
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ubyte r,g,b,a;
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SDL_GetRGBA(*cast(uint*)surface.pixels, surface.format, &r, &g, &b, &a);
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GLenum texture_format;
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GLint nOfColors;
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nOfColors = surface.format.BytesPerPixel;
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if (nOfColors == 4) // contains an alpha channel
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{
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if (surface.format.Rmask == 0x000000ff)
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texture_format = GL_RGBA;
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else
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texture_format = GL_BGRA;
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} else if (nOfColors == 3) // no alpha channel
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{
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if (surface.format.Rmask == 0x000000ff)
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texture_format = GL_RGB;
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else
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texture_format = GL_BGR;
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} else {
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//printf("warning: the image is not truecolor.. this will probably break\n");
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// this error should not go unhandled
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}
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// Have OpenGL generate a texture object handle for us
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glGenTextures( 1, &glTexture );
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// Bind the texture object
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glBindTexture( GL_TEXTURE_2D, glTexture );
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// Set the texture's stretching properties
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, textureScaleMode );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, textureScaleMode );
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// Edit the texture object's image data using the information SDL_Surface gives us
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glTexImage2D( GL_TEXTURE_2D, 0, nOfColors, surface.w, surface.h, 0,
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texture_format, GL_UNSIGNED_BYTE, surface.pixels );
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textureFormat = texture_format;
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}
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GLuint render;
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GLuint buffer;
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void createBuffer()
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{
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GLint old;
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &old);
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glBindTexture(GL_TEXTURE_2D, glTexture);
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glGenRenderbuffersEXT(1, &render);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, surface.w, surface.h);
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glGenFramebuffersEXT(1, &buffer);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, buffer);
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, glTexture, 0);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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{
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writeln("!?");
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER, old);
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}
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}
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version(Windows)
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{
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extern (Windows) static void* LoadLibraryA(in char*);
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extern (Windows) static bool FreeLibrary(void*);
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extern (Windows) static void* GetProcAddress(void*, in char*);
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alias extern (Windows) void* function(void*, void*) ImmAssociateContext;
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alias extern (Windows) int function(int) ImmDisableIME;
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}
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import std.container;
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struct Slot
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{
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DList!wstring program;
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void load(wstring data)
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{
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import std.algorithm;
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program.clear();
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foreach(l; splitter(data, "\n"))
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{
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program.insertBack(l ~ '\n');
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}
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}
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}
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struct Size
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{
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int width, height;
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}
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struct Display
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{
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SDL_Rect[] rect;
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Size windowSize;
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}
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class PetitComputer
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{
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this()
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{
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//new Test();
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}
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static const string resourceDirName = "resources";
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static const string resourcePath = "./resources";
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static const string fontFile = resourcePath ~ "/font.png";
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static const string spriteFile = resourcePath ~ "/defsp.png";
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static const string BGFile = resourcePath ~ "/defbg.png";
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static const string fontTableFile = resourcePath ~ "/fonttable.txt";
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int screenWidth;
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int screenHeight;
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int screenWidthDisplay1;
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int screenHeightDisplay1;
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uint toGLColor(uint color)
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{
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//ARGB -> ABGR
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return (color & 0xFF00FF00) | (color >> 16 & 0xFF) | ((color & 0xFF) << 16);
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}
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struct ConsoleCharacter
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{
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wchar character;
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int foreColor;
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int backColor;
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byte attr;
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int z;
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}
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SDL_Color PetitColor(ubyte r, ubyte g, ubyte b, ubyte a)
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{
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return SDL_Color(r >> 5 << 5, g >> 5 << 5, b >> 5 << 5, a == 255 ? 255 : 0);
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}
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Button button;
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struct Point
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{
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int x, y;
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this(int x, int y)
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{
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this.x = x;
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this.y = y;
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}
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}
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int[2] bgpage;
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Projects project;
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wstring currentProject;
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void init()
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{
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currentProject = "";
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project = new Projects(".");
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// DerelictGL.load();
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if(!exists(resourcePath))
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{
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writeln("create ./resources");
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mkdir(resourceDirName);
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}
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if(!exists(fontFile))
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{
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writeln("download font");
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download("http://smilebasic.com/wordpress/wp-content/themes/smilebasic/publishimage/appendix/res_font_table-320.png",
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fontFile);
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}
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if(!exists(spriteFile))
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{
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writeln("download sprite");
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download("http://dengekionline.com/elem/000/000/927/927124/petitcom_16_cs1w1_512x512.jpg",
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spriteFile);
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}
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if(!exists(BGFile))
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{
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writeln("download BG");
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download("http://dengekionline.com/elem/000/000/927/927125/petitcom_17_cs1w1_512x512.jpg",
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BGFile);
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}
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screenWidth = 400;
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screenHeight = 240;
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screenWidthDisplay1 = 320;
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screenHeightDisplay1 = 240;
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currentDisplay = Display([SDL_Rect(0, 0, screenWidth, screenHeight)]);
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console = new Console(this);
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if(!exists(fontTableFile))
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{
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writeln("create font table");
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//HTMLなんて解析したくないから適当
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console.createFontTable();
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}
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else
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{
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console.loadFontTable();
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}
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display(0);
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writeln("OK");
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}
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int currentScreenWidth;
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int currentScreenHeight;
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void display(int number)
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{
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import std.exception : enforce;
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enforce(number >= 0);
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currentScreenHeight = currentDisplay.rect[number].h;
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currentScreenWidth = currentDisplay.rect[number].w;
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displaynum = number;
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console.display(number);
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}
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SDL_Renderer* renderer;
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int vsyncFrame;
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int vsyncCount;
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void vsync(int f)
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{
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vsyncCount = 0;
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vsyncFrame = f;
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}
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Graphic graphic;
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Mutex keybuffermutex;
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int keybufferpos;
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int keybufferlen;
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enum KeyOp
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{
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KEY,
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COPY,
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PASTE,
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UNDO,
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REDO,
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}
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struct Key
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{
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wchar key;
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KeyOp op;
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this(wchar k)
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{
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key = k;
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op = KeyOp.KEY;
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}
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this(KeyOp o)
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{
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op = o;
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}
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}
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//解析した結果キー入力のバッファは127くらい
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Key[] keybuffer;// = new wchar[128];//Linuxだとこうやって確保した場合書き込むとSEGV
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void sendKey(wchar key)
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{
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sendKey(Key(key));
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}
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void sendKey(Key key)
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{
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keybuffer[keybufferpos] = key;
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keybufferlen++;
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if(keybufferlen > keybuffer.length)
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keybufferlen = cast(int)keybuffer.length;
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keybufferpos = (keybufferpos + 1) % cast(int)keybuffer.length;
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}
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Mutex grpmutex;
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int displaynum;
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int renderstartpos;
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void chScreen(int x, int y, int w, int h)
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{
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glViewport(x, y, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, w, h, 0, 1024, -2048);
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}
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void chScreen2(int x, int y, int w, int h)
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{
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glViewport(x, currentDisplay.windowSize.height - h - y, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, w, h, 0, 1024, -2048);
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}
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void chRenderingDisplay(int i)
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{
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chScreen2(currentDisplay.rect[i].x, currentDisplay.rect[i].y, currentDisplay.rect[i].w, currentDisplay.rect[i].h);
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}
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void chRenderingDisplay(int i, int x, int y, int w, int h)
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{
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glViewport(x + currentDisplay.rect[i].x, currentDisplay.windowSize.height - h - y - currentDisplay.rect[i].y, w, h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(x, x + w, y + h, y, 1024, -2048);
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}
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Button[] buttonTable;
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Sprite sprite;
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Size[7] resolutionTable = [Size(256, 192), Size(320, 200), Size(320, 240), Size(400, 240), Size(640, 400), Size(640, 480), Size(854, 480)];
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int xscreenmode = 0;
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int bgmax;
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void xscreen(int mode, int tv, int sprite, int bg)
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{
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xscreen(mode, tv, -1, sprite, bg);
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}
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void xscreen(int mode, int sprite, int bg)
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{
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xscreen(mode, -1, -1, sprite, bg);
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}
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Display currentDisplay;
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void xscreen(int mode, int tv, int gamepad, int sprite, int bg)
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{
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int mode2 = mode / 2;
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synchronized(renderSync)
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{
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this.sprite.spclr();
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this.sprite.spmax = sprite;
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this.bgmax = bg;
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//BG
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xscreenmode = mode2;
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if(mode2 == 0)
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{
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currentDisplay = Display([SDL_Rect(0, 0, screenWidth, screenHeight)], Size(400, 240));
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}
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if(mode2 == 1)
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{
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currentDisplay = Display([SDL_Rect(0, 0, screenWidth, screenHeight), SDL_Rect((screenWidth - screenWidthDisplay1) / 2, screenHeight, screenWidthDisplay1, screenHeightDisplay1)], Size(400, 480));
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}
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if(mode == 4)
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{
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currentDisplay = Display([SDL_Rect(0, 0, screenWidthDisplay1, screenHeight + screenHeightDisplay1)], Size(320, 480));
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}
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if (mode == 5)
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{
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currentDisplay = Display([SDL_Rect(0, 0, resolutionTable[tv].width, resolutionTable[tv].height)], Size(resolutionTable[tv].width, resolutionTable[tv].height));
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xscreenmode = 3;
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}
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if (mode == 6)
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{
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auto display0 = SDL_Rect(0, 0, resolutionTable[tv].width, resolutionTable[tv].height);
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auto display1 = SDL_Rect(0, resolutionTable[tv].height, resolutionTable[gamepad].width, resolutionTable[gamepad].height);
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if (resolutionTable[tv].width > resolutionTable[gamepad].width)
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{
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display1.x = (resolutionTable[tv].width - resolutionTable[gamepad].width) / 2;
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}
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else
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{
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display0.x = (resolutionTable[gamepad].width - resolutionTable[tv].width) / 2;
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}
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currentDisplay = Display([display0, display1], Size(std.algorithm.max(resolutionTable[gamepad].width, resolutionTable[tv].width), resolutionTable[gamepad].height + resolutionTable[tv].height));
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xscreenmode = 4;
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}
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int grpw, grph;
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graphic.getSize(grpw, grph);
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//1024*1024?
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if ((mode == 5 || mode == 6) && (grpw != 1024 || grph != 1024))
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{
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graphic.setSize(1024, 1024);
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}
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else if (grpw != 512 || grph != 512)
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{
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graphic.setSize(512, 512);
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}
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displaynum = 0;
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console.changeDisplay(currentDisplay);
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for(int i = 0; i < bgmax; i++)
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{
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this.bg[i].display = 0;
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this.bg[i].clip;
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}
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for(int i = bgmax; i < this.bg.length; i++)
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{
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this.bg[i].display = 1;
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this.bg[i].clip;
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}
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for (int i = cast(int)currentDisplay.rect.length - 1; i >= 0; i--)
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{
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display(i);
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graphic.clip(false);
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graphic.clip(true);
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this.sprite.spclip;
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}
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}
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SDL_SetWindowSize(window, currentDisplay.windowSize.width, currentDisplay.windowSize.height);
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}
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BG getBG(int layer)
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{
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if(displaynum)
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{
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return bg[layer + bgmax];
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}
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return bg[layer];
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}
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BG[] allBG()
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{
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return bg;
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}
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//TODO:extract class
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bool[2] BGvisibles = [true, true];
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bool BGvisible()
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{
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return BGvisibles[displaynum];
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}
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void BGvisible(bool value)
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{
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BGvisibles[displaynum] = value;
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}
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protected BG[4] bg;
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bool quit;
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Condition renderCondition;
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struct Touch
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{
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int tm;
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int x;
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int y;
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//WiiU
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int gamepadX;
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int gamepadY;
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int display1X;
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int display1Y;
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};
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Object touchSync = new Object();
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Touch m_touch;
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Touch touchPosition()
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{
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synchronized(touchSync)
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{
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return m_touch;
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}
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}
|
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void touchPosition(Touch to)
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{
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synchronized(touchSync)
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{
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m_touch = to;
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}
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}
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int petitcomBackcolor;
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void backcolor(int color)
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{
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petitcomBackcolor = color;
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}
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int backcolor()
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{
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return petitcomBackcolor;
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}
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Object renderSync = new Object();
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void render()
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{
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try
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{
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DerelictSDL2.load();
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DerelictSDL2Image.load();
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graphic.initGraphicPages();
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sprite.sppage[] = 4;
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bgpage[] = 5;
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SDL_Init(SDL_INIT_VIDEO);
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DerelictGL.load();
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DerelictGL3.load();
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}
|
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catch(Throwable t)
|
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{
|
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writeln(t);
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}
|
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bool renderprofile;// = true;
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try
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{
|
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version(Windows)
|
|
{
|
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auto imm32 = LoadLibraryA("imm32.dll".toStringz);
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|
ImmDisableIME ImmDisableIME = cast(ImmDisableIME)GetProcAddress(imm32, "ImmDisableIME".toStringz);
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if(ImmDisableIME) ImmDisableIME(0);
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}
|
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
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window = SDL_CreateWindow("SMILEBASIC", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 400, 240,
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
|
|
buttonTable = new Button[SDL_SCANCODE_SLEEP + 1];
|
|
buttonTable[SDL_SCANCODE_UP] = Button.UP;
|
|
buttonTable[SDL_SCANCODE_DOWN] = Button.DOWN;
|
|
buttonTable[SDL_SCANCODE_LEFT] = Button.LEFT;
|
|
buttonTable[SDL_SCANCODE_RIGHT] = Button.RIGHT;
|
|
buttonTable[SDL_SCANCODE_SPACE] = Button.A;
|
|
buttonTable[SDL_SCANCODE_ESCAPE] = Button.START;
|
|
if(!window)
|
|
{
|
|
write("can't create window: ");
|
|
writeln(SDL_GetError.to!string);
|
|
return;
|
|
}
|
|
scope(exit)
|
|
{
|
|
quit = true;
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
}
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
if(!renderer)
|
|
{
|
|
write("can't create renderer: ");
|
|
writeln(SDL_GetError.to!string);
|
|
return;
|
|
}
|
|
SDL_Event event;
|
|
SDL_GLContext context;
|
|
context = SDL_GL_CreateContext(window);
|
|
if(!context)
|
|
{
|
|
write("can't create OpenGL context: ");
|
|
writeln(SDL_GetError.to!string);
|
|
return;
|
|
}
|
|
console.GRPF = graphic.createGRPF(fontFile);
|
|
graphic.GRPFWidth = console.GRPF.surface.w;
|
|
graphic.GRPFHeight = console.GRPF.surface.h;
|
|
console.GRPF.createTexture(renderer, textureScaleMode);
|
|
chScreen(0, 0, 400, 240);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
version(Windows)
|
|
{
|
|
SDL_SysWMinfo wm;
|
|
if(SDL_GetWindowWMInfo(window, &wm))
|
|
{
|
|
ImmAssociateContext ImmAssociateContext = cast(ImmAssociateContext)GetProcAddress(imm32, "ImmAssociateContext".toStringz);
|
|
if(ImmAssociateContext)
|
|
{
|
|
auto c = ImmAssociateContext(wm.info.win.window, null);
|
|
}
|
|
}
|
|
}
|
|
int loopcnt;
|
|
DerelictGL3.reload();
|
|
//3graphic.initGLGraphicPages();
|
|
//glEnable(GL_BLEND);
|
|
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
//glAlphaFunc(GL_GEQUAL, 0.5);
|
|
//glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GEQUAL, 0.1f);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
xscreen(0, 512, 4);
|
|
{
|
|
renderCondition.mutex.lock;
|
|
scope (exit)
|
|
renderCondition.mutex.unlock;
|
|
renderCondition.notify();
|
|
}
|
|
while(true)
|
|
{
|
|
auto profile = SDL_GetTicks();
|
|
if(console.showCursor)
|
|
{
|
|
loopcnt++;
|
|
//30フレームに一回
|
|
if(loopcnt >= 30)
|
|
{
|
|
console.animationCursor = !console.animationCursor;
|
|
loopcnt = 0;
|
|
}
|
|
}
|
|
synchronized(renderSync)
|
|
{
|
|
glLoadIdentity();
|
|
graphic.draw();
|
|
chScreen(0, 0, 400, 240);
|
|
if(xscreenmode == 1)
|
|
{
|
|
chScreen(0, 240, 400, 240);
|
|
}
|
|
if(xscreenmode == 2)
|
|
{
|
|
chScreen(0, 0, 320, 480);
|
|
}
|
|
{
|
|
ubyte r, g, b, a;
|
|
RGBRead(petitcomBackcolor, r, g, b, a);
|
|
glClearColor(r / 255f, g / 255f, b / 255f, 1);
|
|
}
|
|
//描画の順位
|
|
//sprite>GRP>console>BG
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
version(test) glLoadIdentity();
|
|
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
|
|
console.render();
|
|
|
|
graphic.render();
|
|
if(xscreenmode == 2)
|
|
{
|
|
chScreen(0, 0, 320, 480);
|
|
}
|
|
if(xscreenmode == 1)
|
|
{
|
|
chScreen(0, 240, 400, 240);
|
|
}
|
|
version(test) glLoadIdentity();
|
|
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
|
|
|
|
if (BGvisibles[0])
|
|
{
|
|
chRenderingDisplay(0);
|
|
glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage[0]].glTexture);
|
|
for(int i = 0; i < bgmax; i++)
|
|
{
|
|
bg[i].render(0, currentDisplay.rect[0].w, currentDisplay.rect[0].h);
|
|
}
|
|
}
|
|
if(currentDisplay.rect.length > 1 && BGvisibles[1])
|
|
{
|
|
chRenderingDisplay(1);
|
|
glBindTexture(GL_TEXTURE_2D, graphic.GRP[bgpage[0]].glTexture);
|
|
for(int i = bgmax; i < bg.length; i++)
|
|
{
|
|
bg[i].render(1, currentDisplay.rect[1].w, currentDisplay.rect[1].h);
|
|
}
|
|
}
|
|
glMatrixMode(GL_MODELVIEW);
|
|
version(test) glLoadIdentity();
|
|
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
|
|
|
|
if(xscreenmode == 1)
|
|
{
|
|
chScreen(0, 240, 400, 240);
|
|
}
|
|
//http://marina.sys.wakayama-u.ac.jp/~tokoi/?date=20081122 みたいな方法もあるけどとりあえず
|
|
//とりあえず一番楽な方法
|
|
//これだと同一Zでスプライトが一番下に来てしまうのでZ値を補正する必要がある->やった
|
|
glEnable(GL_BLEND);
|
|
glDepthMask(GL_FALSE);//スプライト同士でのZバッファは半透明だと邪魔なので無効
|
|
sprite.render();//Zソートすべき->やった->プチコンの挙動的に安定ソートか非安定ソートか
|
|
glDepthMask(GL_TRUE);
|
|
glDisable(GL_BLEND);
|
|
SDL_GL_SwapWindow(window);
|
|
}
|
|
auto renderticks = (SDL_GetTicks() - profile);
|
|
if(renderprofile) writeln(renderticks);
|
|
int mousex, mousey;
|
|
if (SDL_GetMouseState(&mousex, &mousey) & SDL_BUTTON_LMASK)
|
|
{
|
|
import std.algorithm.comparison : clamp;
|
|
auto old = touchPosition;
|
|
if (x.mode != XMode.WIIU)
|
|
{
|
|
if (mousey >= screenHeight)
|
|
{
|
|
mousey -= screenHeight;
|
|
mousex -= (screenWidth - screenWidthDisplay1) / 2;
|
|
}
|
|
mousex = mousex.clamp(5, 314);
|
|
mousey = mousey.clamp(5, 234);
|
|
touchPosition = Touch(old.tm + 1, mousex, mousey);
|
|
}
|
|
else
|
|
{
|
|
//!!WiiU
|
|
if (xscreenmode == 3)//XSCREEN 5
|
|
{
|
|
auto w = currentDisplay.rect[0].w;
|
|
auto h = currentDisplay.rect[0].h;
|
|
auto x3DS = cast(int)(mousex * (cast(float)w / screenWidthDisplay1));
|
|
auto y3DS = cast(int)(mousey * (cast(float)h / screenHeightDisplay1));
|
|
auto gamepadx = cast(int)(mousex * (cast(float)w / 854));
|
|
auto gamepady = cast(int)(mousey * (cast(float)h / 480));
|
|
touchPosition = Touch(old.tm + 1,
|
|
x3DS.clamp(5, 314), y3DS.clamp(5, 234),
|
|
gamepadx.clamp(8, 854 - 8), gamepady.clamp(8, 480 - 8),
|
|
mousex, mousey);
|
|
}
|
|
else
|
|
{
|
|
auto w = currentDisplay.rect[1].w;
|
|
auto h = currentDisplay.rect[1].h;
|
|
mousex -= currentDisplay.rect[1].x;
|
|
mousey -= currentDisplay.rect[1].y;
|
|
if (mousex >= 0 && mousey >= 0)
|
|
{
|
|
auto x3DS = cast(int)(mousex * (cast(float)w / screenWidthDisplay1));
|
|
auto y3DS = cast(int)(mousey * (cast(float)h / screenHeightDisplay1));
|
|
auto gamepadx = cast(int)(mousex * (cast(float)w / 854));
|
|
auto gamepady = cast(int)(mousey * (cast(float)h / 480));
|
|
touchPosition = Touch(old.tm + 1, x3DS, y3DS, gamepadx, gamepady, mousex, mousey);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (touchPosition.tm)
|
|
{
|
|
touchPosition = Touch(0, mousex, mousey);
|
|
}
|
|
}
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
return;
|
|
case SDL_KEYUP:
|
|
synchronized (buttonLock)
|
|
{
|
|
auto key = event.key.keysym.sym;
|
|
button &= ~buttonTable[event.key.keysym.scancode];
|
|
}
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
synchronized (buttonLock)
|
|
{
|
|
auto key = event.key.keysym.sym;
|
|
button |= buttonTable[event.key.keysym.scancode];
|
|
if(key == SDLK_v)
|
|
{
|
|
auto mod = event.key.keysym.mod;
|
|
if((mod & 0xC0))
|
|
{
|
|
sendKey(Key(KeyOp.PASTE));
|
|
}
|
|
}
|
|
if(Button.START & buttonTable[event.key.keysym.scancode])
|
|
{
|
|
stop();
|
|
}
|
|
if(key == SDLK_BACKSPACE)
|
|
{
|
|
keybuffermutex.lock();
|
|
sendKey('\u0008');
|
|
keybuffermutex.unlock();
|
|
}
|
|
if(key == SDLK_RETURN)
|
|
{
|
|
keybuffermutex.lock();
|
|
sendKey('\u000D');
|
|
keybuffermutex.unlock();
|
|
}
|
|
}
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
auto text = event.text.text[0..event.text.text.indexOf('\0')].to!wstring;
|
|
keybuffermutex.lock();
|
|
foreach(wchar key; text)
|
|
{
|
|
sendKey(key);
|
|
}
|
|
keybuffermutex.unlock();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
long delay = (1000/60) - (cast(long)SDL_GetTicks() - profile);
|
|
if(delay > 0)
|
|
SDL_Delay(cast(uint)delay);
|
|
}
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
readln();
|
|
}
|
|
}
|
|
SDL_Window* window;
|
|
otya.smilebasic.vm.VM vm;
|
|
int maincnt;
|
|
bool running;
|
|
bool stopflg;
|
|
void stop()
|
|
{
|
|
running = false;
|
|
stopflg = true;
|
|
}
|
|
void printInformation()
|
|
{
|
|
console.print("otyaSMILEBASIC ver ", otya.smilebasic.systemvariable.Version.VERSIONSTRING, "\n");
|
|
console.print("(C)2015-2016 otya\n");
|
|
console.print("8327164 bytes free\n");
|
|
console.print("\n");
|
|
printPrompt();
|
|
}
|
|
void printPrompt()
|
|
{
|
|
if(currentProject.length) console.print("[", currentProject, "]");
|
|
console.print("OK\n");
|
|
}
|
|
Console console;
|
|
Object buttonLock;
|
|
Slot[] slot;
|
|
bool isRunningDirectMode = false;
|
|
GLenum textureScaleMode;
|
|
void run(bool nodirectmode = false, string inputfile = "", bool antialiasing = false)
|
|
{
|
|
if (antialiasing)
|
|
{
|
|
textureScaleMode = GL_LINEAR;
|
|
}
|
|
else
|
|
{
|
|
textureScaleMode = GL_NEAREST;
|
|
}
|
|
buttonLock = new Object();
|
|
slot = new Slot[5];
|
|
keybuffer = new Key[128];
|
|
init();
|
|
graphic = new Graphic(this);
|
|
keybuffermutex = new Mutex();
|
|
grpmutex = new Mutex();
|
|
sprite = new Sprite(this);
|
|
for(int i = 0; i < bg.length; i++)
|
|
bg[i] = new BG(this);
|
|
core.thread.Thread thread = new core.thread.Thread(&render);
|
|
renderCondition = new Condition(new Mutex());
|
|
thread.start();
|
|
{
|
|
renderCondition.mutex.lock;
|
|
scope (exit)
|
|
renderCondition.mutex.unlock;
|
|
renderCondition.wait();
|
|
}
|
|
auto startTicks = SDL_GetTicks();
|
|
Parser parser;
|
|
otya.smilebasic.vm.VM vm;
|
|
bool directMode = false;
|
|
int oldpc;
|
|
void runSlot(int lot)
|
|
{
|
|
import std.algorithm.iteration, std.outbuffer;
|
|
auto buffer = new OutBuffer();
|
|
buffer.reserve(slot[lot].program.opSlice.map!"(a.length + 1) * 2".sum);
|
|
|
|
foreach(line; slot[lot].program)
|
|
{
|
|
buffer.write(line);
|
|
}
|
|
ubyte[] progbuff = buffer.toBytes;
|
|
wchar[] progbuff2 = (cast(wchar*)progbuff.ptr)[0..progbuff.length / 2];
|
|
parser = new Parser(cast(wstring)progbuff2);
|
|
try
|
|
{
|
|
vm = parser.compile();
|
|
vm.init(this);
|
|
running = true;
|
|
}
|
|
catch(SmileBasicError sbe)
|
|
{
|
|
console.print(sbe.getErrorMessage, "\n");
|
|
if(sbe.getErrorMessage2.length) console.print(sbe.getErrorMessage2, "\n");
|
|
writeln(sbe.to!string);
|
|
writeln(sbe.getErrorMessage2);
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
}
|
|
//デバッグ用
|
|
version(NDirectMode)
|
|
nodirectmode = true;
|
|
if (nodirectmode)
|
|
{
|
|
slot[0].load(readText(inputfile).to!wstring);
|
|
runSlot(0);
|
|
}
|
|
else
|
|
{
|
|
printInformation();
|
|
directMode = true;
|
|
}
|
|
do
|
|
{
|
|
if(quit) return;
|
|
if(directMode)
|
|
{
|
|
if(!vm)
|
|
{
|
|
import otya.smilebasic.vm;
|
|
vm = (new Parser("")).compile;
|
|
vm.init(this);
|
|
}
|
|
else
|
|
{
|
|
printPrompt();
|
|
}
|
|
auto prg = input("", true);
|
|
auto lex = new Lexical(prg);
|
|
lex.popFront();
|
|
auto token = lex.front();
|
|
if(token.type == otya.smilebasic.token.TokenType.Iden && token.value.stringValue == "RUN")
|
|
{
|
|
bool empty = lex.empty();
|
|
int slot;
|
|
if(!empty)
|
|
{
|
|
lex.popFront();
|
|
token = lex.front();
|
|
if(token.type != otya.smilebasic.token.TokenType.Integer)
|
|
{
|
|
console.print("Illegal function call", "\n");
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
slot = token.value.castInteger;
|
|
}
|
|
}
|
|
isRunningDirectMode = false;
|
|
runSlot(slot);
|
|
}
|
|
else if(token.type == otya.smilebasic.token.TokenType.Iden && token.value.stringValue == "CONT")
|
|
{
|
|
vm.pc = oldpc;
|
|
isRunningDirectMode = false;
|
|
directMode = false;
|
|
}
|
|
else
|
|
{
|
|
isRunningDirectMode = true;
|
|
parser = new Parser(prg);
|
|
try
|
|
{
|
|
auto cc = parser.compiler;
|
|
cc.compileDirectMode(vm);
|
|
}
|
|
catch(SmileBasicError sbe)
|
|
{
|
|
try
|
|
{
|
|
console.print(sbe.getErrorMessage, "\n");
|
|
if(sbe.getErrorMessage2.length) console.print(sbe.getErrorMessage2, "\n");
|
|
writeln(sbe.to!string);
|
|
writeln(sbe.getErrorMessage2);
|
|
auto loc = vm.currentLocation;
|
|
console.print(loc.line, ":", loc.pos, ":", parser.getLine(loc));
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
continue;
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
try
|
|
{
|
|
console.print(t.to!string);
|
|
writeln(t);
|
|
console.print(parser.getLine(vm.currentLocation));
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
running = true;
|
|
}
|
|
//vm.dump;
|
|
this.vm = vm;
|
|
int startcnt = SDL_GetTicks();
|
|
float frame = 1000f / 60f;
|
|
typeof(vm.currentLocation()) loc;
|
|
debug bool trace = false;
|
|
while (true)
|
|
{
|
|
uint elapse;
|
|
startTicks = SDL_GetTicks();
|
|
//do
|
|
{
|
|
try
|
|
{
|
|
for(int i = 0; i < 128 && !vsyncFrame && running; i++)
|
|
{
|
|
//writefln("%04X:%s", vm.pc, vm.getCurrent);
|
|
running = vm.runStep();
|
|
debug if(trace && loc.line != vm.currentLocation.line)
|
|
{
|
|
loc = vm.currentLocation;
|
|
console.print(loc.line, ":", loc.pos, ":", parser.getLine(loc));
|
|
}
|
|
}
|
|
}
|
|
catch(SmileBasicError sbe)
|
|
{
|
|
running = false;
|
|
try
|
|
{
|
|
console.print(sbe.getErrorMessage, "\n");
|
|
if(sbe.getErrorMessage2.length) console.print(sbe.getErrorMessage2, "\n");
|
|
//print(sbe.to!string);
|
|
writeln(sbe.to!string);
|
|
writeln(sbe.getErrorMessage2);
|
|
loc = vm.currentLocation;
|
|
console.print(loc.line, ":", loc.pos, ":", parser.getLine(loc));
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
running = false;
|
|
try
|
|
{
|
|
console.print(t.to!string);
|
|
writeln(t);
|
|
console.print(parser.getLine(vm.currentLocation));
|
|
}
|
|
catch(Throwable t)
|
|
{
|
|
writeln(t);
|
|
}
|
|
}
|
|
if(!running || stopflg)
|
|
{
|
|
if(stopflg)
|
|
{
|
|
loc = vm.currentLocation;
|
|
console.print("Break on ", vm.currentSlotNumber, ":", loc.line, "\n");
|
|
stopflg = false;
|
|
directMode = true;
|
|
if(!isRunningDirectMode)
|
|
oldpc = vm.pc;
|
|
}
|
|
if(directMode) break;
|
|
}
|
|
//elapse = SDL_GetTicks() - startTicks;
|
|
} //while(elapse <= 1000 / 60);
|
|
if(vsyncFrame)
|
|
{
|
|
SDL_Delay(cast(uint)(vsyncFrame * frame));
|
|
vsyncFrame = 0;
|
|
}
|
|
maincnt = cast(int)((SDL_GetTicks() - startcnt) / frame);
|
|
if(quit)
|
|
{
|
|
quit = false;
|
|
break;
|
|
}
|
|
}
|
|
} while(directMode);
|
|
scope(exit)
|
|
{
|
|
writeln("quit");
|
|
}
|
|
}
|
|
void clearKeyBuffer()
|
|
{
|
|
keybuffermutex.lock();
|
|
scope(exit) keybuffermutex.unlock();
|
|
keybufferpos = 0;
|
|
keybufferlen = 0;
|
|
}
|
|
wstring input(wstring prompt, bool useClipBoard)
|
|
{
|
|
auto olddisplay = displaynum;
|
|
//displaynum = 0;
|
|
console.print(prompt);
|
|
clearKeyBuffer();
|
|
wstring buffer;
|
|
console.showCursor = true;
|
|
int oldCSRX = this.console.CSRX;
|
|
int oldCSRY = this.console.CSRY;
|
|
int pos;
|
|
void left()
|
|
{
|
|
pos--;
|
|
console.CSRX--;
|
|
}
|
|
void right()
|
|
{
|
|
console.CSRX++;
|
|
}
|
|
while(!quit)
|
|
{
|
|
auto oldpos = keybufferpos;
|
|
while(oldpos == keybufferpos && !quit)
|
|
{
|
|
Button old;
|
|
synchronized(buttonLock)
|
|
{
|
|
old = button;
|
|
}
|
|
SDL_Delay(16);//適当 ストレスを感じないくらい
|
|
Button button;
|
|
synchronized(buttonLock)
|
|
{
|
|
button = this.button;
|
|
}
|
|
button = button ^ old & button;
|
|
if (button & Button.LEFT)
|
|
{
|
|
left();
|
|
}
|
|
if (button & Button.RIGHT)
|
|
{
|
|
right();
|
|
}
|
|
}
|
|
auto kbp = keybufferpos;
|
|
auto len = kbp - oldpos;
|
|
if(len < 0)
|
|
{
|
|
//arienai
|
|
kbp = oldpos;
|
|
}
|
|
wchar k;
|
|
//文字入力中はカーソルを表示する
|
|
console.animationCursor = true;
|
|
foreach(key1; keybuffer[oldpos..kbp])
|
|
{
|
|
wchar key = key1.key;
|
|
wstring ks;
|
|
wstring obf = buffer;
|
|
if(key1.op == KeyOp.KEY)
|
|
{
|
|
if(key == 8)
|
|
{
|
|
k = key;
|
|
if(!buffer.length) continue;
|
|
left();
|
|
auto odcsrx = console.CSRX;
|
|
auto odcsry = console.CSRY;
|
|
buffer = (pos ? buffer[0..pos] : "");
|
|
auto ocsrx = console.CSRX;
|
|
auto ocsry = console.CSRY;
|
|
if (obf.length > pos + 1)
|
|
{
|
|
buffer ~= obf[pos + 1..$];
|
|
console.print(obf[pos + 1..$]);
|
|
}
|
|
console.print(" ");
|
|
console.CSRX = odcsrx;
|
|
console.CSRY = odcsry;
|
|
continue;
|
|
}
|
|
if(key == '\r')
|
|
{
|
|
k = key;
|
|
console.print("\n");
|
|
break;
|
|
}
|
|
immutable(wchar[1]) a = key;
|
|
ks = a[];
|
|
}
|
|
else if(key1.op == KeyOp.PASTE)
|
|
{
|
|
if(SDL_HasClipboardText())
|
|
{
|
|
char* cl = SDL_GetClipboardText();
|
|
string an = cast(string)(cl[0..core.stdc.string.strlen(cl)]);
|
|
ks = an.to!wstring;
|
|
}
|
|
}
|
|
console.print(ks);
|
|
buffer = (pos ? buffer[0..pos] : "") ~ ks;
|
|
auto ocsrx = console.CSRX;
|
|
auto ocsry = console.CSRY;
|
|
if (obf.length > pos)
|
|
{
|
|
buffer ~= obf[pos..$];
|
|
console.print(obf[pos..$]);
|
|
}
|
|
console.CSRX = ocsrx;
|
|
console.CSRY = ocsry;
|
|
pos += ks.length;
|
|
}
|
|
clearKeyBuffer();
|
|
if(k == '\r')
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
console.showCursor = false;
|
|
//display = olddisplay;
|
|
return buffer;
|
|
}
|
|
wstring inkey()
|
|
{
|
|
if (!keybufferlen)
|
|
{
|
|
return "";
|
|
}
|
|
auto result = keybuffer[(keybufferpos - keybufferlen)];
|
|
keybufferlen--;
|
|
return result.key.to!wstring;
|
|
}
|
|
public bool isValidGraphicPage(int page)
|
|
{
|
|
return page >= 0 && page < 6;
|
|
}
|
|
enum XMode
|
|
{
|
|
_3DS,
|
|
COMPAT,
|
|
WIIU,
|
|
}
|
|
struct X
|
|
{
|
|
bool motion;
|
|
bool expad;
|
|
bool mic;
|
|
XMode mode;
|
|
}
|
|
X x;
|
|
public void xoff(wstring func)
|
|
{
|
|
if (func == "MIC")
|
|
{
|
|
x.mic = false;
|
|
}
|
|
else if (func == "EXPAD")
|
|
{
|
|
x.expad = false;
|
|
}
|
|
else if (func == "MOTION")
|
|
{
|
|
x.motion = false;
|
|
}
|
|
else
|
|
{
|
|
std.stdio.stderr.writefln("Unknown XOFF %s", func);
|
|
}
|
|
}
|
|
public void xon(wstring func)
|
|
{
|
|
if (func == "WIIU")
|
|
{
|
|
x.mode = XMode.WIIU;
|
|
}
|
|
else if (func == "3DS")
|
|
{
|
|
x.mode = XMode._3DS;
|
|
}
|
|
else if (func == "COMPAT")
|
|
{
|
|
x.mode = XMode.COMPAT;
|
|
}
|
|
else if (func == "MIC")
|
|
{
|
|
x.mic = true;
|
|
}
|
|
else if (func == "EXPAD")
|
|
{
|
|
x.expad = true;
|
|
}
|
|
else if (func == "MOTION")
|
|
{
|
|
x.motion = true;
|
|
}
|
|
else
|
|
{
|
|
std.stdio.stderr.writefln("Unknown XON %s", func);
|
|
}
|
|
}
|
|
//プチコン内部表現はRGB5_A1
|
|
static uint toGLColor(GLenum format, ubyte r, ubyte g, ubyte b, ubyte a)
|
|
{
|
|
if(format == GL_BGRA)
|
|
{
|
|
return a << 24 | r << 16 | g << 8 | b;
|
|
}
|
|
if(format == GL_RGBA)
|
|
{
|
|
return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
throw new Exception("unsuport enviroment");
|
|
}
|
|
static uint toGLColor(GLenum format, uint petitcolor)
|
|
{
|
|
if(format == GL_BGRA)
|
|
{
|
|
//ARGB->BGRA
|
|
return (petitcolor & 0xFF00FF00) | (petitcolor & 0xFF) << 16 | petitcolor >> 16 & 0xFF;
|
|
}
|
|
if(format == GL_RGBA)
|
|
{
|
|
//return a << 24 | b << 16 | g << 8 | r;
|
|
}
|
|
throw new Exception("unsuport enviroment");
|
|
}
|
|
//プチコンと違って[A,]R,G,Bじゃない
|
|
static pure nothrow void RGBRead(uint color, out ubyte r, out ubyte g, out ubyte b, out ubyte a)
|
|
{
|
|
//エンディアン関係ない
|
|
a = color >> 24;
|
|
r = color >> 16 & 0xFF;
|
|
g = color >> 8 & 0xFF;
|
|
b = color& 0xFF;
|
|
}
|
|
static pure nothrow uint RGB(ubyte r, ubyte g, ubyte b)
|
|
{
|
|
return 0xFF000000 | r << 16 | g << 8 | b;
|
|
}
|
|
static pure nothrow uint RGB(ubyte a, ubyte r, ubyte g, ubyte b)
|
|
{
|
|
return a << 24 | r << 16 | g << 8 | b;
|
|
}
|
|
}
|