Fix SPSET argument check
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@@ -1430,9 +1430,13 @@ class BuiltinFunction
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throw new OutOfRange(smilebasicFunctionName, 2);
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if (v < 0)
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throw new OutOfRange(smilebasicFunctionName, 3);
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if (u + w >= p.graphic.width)
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if (w > p.graphic.width || w < 0)
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throw new OutOfRange(smilebasicFunctionName, 4);
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if (h > p.graphic.height || h < 0)
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throw new OutOfRange(smilebasicFunctionName, 5);
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if (u + w > p.graphic.width)
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throw new OutOfRange(smilebasicFunctionName);
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if (v + h >= p.graphic.height)
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if (v + h > p.graphic.height)
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throw new OutOfRange(smilebasicFunctionName);
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p.sprite.spset(id, u, v, w, h, cast(SpriteAttr)attr);
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}
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@@ -1469,6 +1473,18 @@ class BuiltinFunction
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throw new OutOfRange("SPSET", 2);
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if (upper < lower)
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throw new IllegalFunctionCall("SPSET", 2);
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if (u < 0)
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throw new OutOfRange(smilebasicFunctionName, 3);
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if (v < 0)
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throw new OutOfRange(smilebasicFunctionName, 4);
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if (w > p.graphic.width || w < 0)
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throw new OutOfRange(smilebasicFunctionName, 5);
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if (h > p.graphic.height || h < 0)
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throw new OutOfRange(smilebasicFunctionName, 6);
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if (u + w > p.graphic.width)
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throw new OutOfRange(smilebasicFunctionName);
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if (v + h > p.graphic.height)
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throw new OutOfRange(smilebasicFunctionName);
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ix = p.sprite.allocSprite(lower, upper);
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if (ix == -1)
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return;
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