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implement GCIRCLE X,Y,R,C

This commit is contained in:
otya128
2016-12-02 22:12:39 +09:00
parent a6a205c4c0
commit b7234a1c6e
2 changed files with 72 additions and 25 deletions

View File

@@ -321,10 +321,18 @@ class BuiltinFunction
color.setDefaultValue(p.gcolor);
p.gfill(p.useGRP, x, y, x2, y2, cast(int)color);
}
static void GCIRCLE(PetitComputer p, Value[])
//X,Y,R[,COLOR]
//X,Y,R,SR,ER[,COLOR]
static void GCIRCLE(PetitComputer p, int x, int y, int r, DefaultValue!(int, false) color)
{
//color.setDefaultValue(p.gcolor);
//p.gfill(p.useGRP, x, y, x2, y2, cast(int)color);
color.setDefaultValue(p.gcolor);
p.gcircle(p.useGRP, x, y, r, 0, 360, 0, cast(int)color);
}
static void GCIRCLE(PetitComputer p, int x, int y, int r, int sr, int er, DefaultValue!(int, false) flag, DefaultValue!(int, false) color)
{
color.setDefaultValue(p.gcolor);
flag.setDefaultValue(0);
p.gcircle(p.useGRP, x, y, r, sr, er, cast(int)flag, cast(int)color);
}
static void GCOLOR(PetitComputer p, int color)
{

View File

@@ -8,7 +8,7 @@ import std.file;
import std.stdio;
import std.conv;
import std.string;
import std.c.stdio;
import core.stdc.stdio;
import core.sync.mutex;
import core.sync.condition;
import otya.smilebasic.sprite;
@@ -674,6 +674,18 @@ class PetitComputer
glLoadIdentity();
glOrtho(0, w, h, 0, 1024, -2048);
}
void drawCircle(int x, int y, int r, int startr, int endr, int flag)
{
import std.math : sin, cos, PI;
int count = r;
glBegin(GL_LINE_LOOP);
for (int i = 0; i <= r; i++)
{
//float a = i * (360f / r);
glVertex2f(sin(cast(float)i / count * 2f * PI) * r + x, cos(cast(float)i / count * 2f * PI) * r + y);
}
glEnd();
}
void renderGraphic()
{
if(!drawMessageLength) return;
@@ -773,6 +785,12 @@ class PetitComputer
}
}
break;
case DrawType.CIRCLE:
{
glColor4ubv(cast(ubyte*)&dm.color);
drawCircle(dm.x, dm.y, dm.circle.r, dm.circle.startr, dm.circle.endr, dm.circle.flag);
}
break;
default:
}
dt = dm.type;
@@ -1622,6 +1640,11 @@ class PetitComputer
TRI,
PAINT,
}
struct Circle
{
short r, startr, endr;
short flag;
}
struct DrawMessage
{
DrawType type;
@@ -1631,13 +1654,14 @@ class PetitComputer
uint color;
short x2;
short y2;
Circle circle;
//
}
static const int dmqqueuelen = 8192;
DrawMessage[] drawMessageQueue = new DrawMessage[dmqqueuelen];
int drawMessageLength;
bool drawflag;
void sendDrawMessage(DrawType type, byte page, short x, short y, uint color)
void sendDrawMessage(DrawMessage dm)
{
//grpmutex.lock();
//scope(exit)
@@ -1650,30 +1674,31 @@ class PetitComputer
}
}
while(drawflag){}
drawMessageQueue[drawMessageLength].type = type;
drawMessageQueue[drawMessageLength].page = page;
drawMessageQueue[drawMessageLength].x = x;
drawMessageQueue[drawMessageLength].y = y;
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color & 0xFFF8F8F8);
dm.color = toGLColor(this.GRP[0].textureFormat, dm.color & 0xFFF8F8F8);
drawMessageQueue[drawMessageLength] = dm;
drawMessageLength++;
}
void sendDrawMessage(DrawType type, byte page, short x, short y, uint color)
{
DrawMessage dm;
dm.type = type;
dm.page = page;
dm.x = x;
dm.y = y;
dm.color = color;
sendDrawMessage(dm);
}
void sendDrawMessage(DrawType type, byte page, short x, short y, short x2, short y2, uint color)
{
if(drawMessageLength >= dmqqueuelen)
{
while(drawMessageLength)
{
SDL_Delay(1);
}
}
drawMessageQueue[drawMessageLength].type = type;
drawMessageQueue[drawMessageLength].page = page;
drawMessageQueue[drawMessageLength].x = x;
drawMessageQueue[drawMessageLength].y = y;
drawMessageQueue[drawMessageLength].x2 = x2;
drawMessageQueue[drawMessageLength].y2 = y2;
drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color & 0xFFF8F8F8);
drawMessageLength++;
DrawMessage dm;
dm.type = type;
dm.page = page;
dm.x = x;
dm.y = y;
dm.x2 = x2;
dm.y2 = y2;
dm.color = color;
sendDrawMessage(dm);
}
//TODO:範囲チェック
void gpset(int page, int x, int y, uint color)
@@ -1696,6 +1721,20 @@ class PetitComputer
{
sendDrawMessage(DrawType.PAINT, cast(byte)page, cast(short)x, cast(short)y, color);
}
void gcircle(int page, int x, int y, int r, int startr, int endr, int flag, uint color)
{
DrawMessage dm;
dm.page = cast(byte)page;
dm.x = cast(short)x;
dm.y = cast(short)y;
dm.circle.r = cast(short)r;
dm.circle.startr = cast(short)startr;
dm.circle.endr = cast(short)endr;
dm.circle.flag = cast(short)flag;
dm.color = color;
dm.type = DrawType.CIRCLE;
sendDrawMessage(dm);
}
int gprio;
void renderGraphicPage(int display, float w, float h)
{