Fix relative sprite animation
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@@ -95,7 +95,7 @@ struct SpriteAnimData
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case SpriteAnimTarget.XY:
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case SpriteAnimTarget.XY:
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this.data.x = cast(int)data[i++];
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this.data.x = cast(int)data[i++];
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this.data.y = cast(int)data[i++];
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this.data.y = cast(int)data[i++];
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if (!old && relative)
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if (relative)
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{
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{
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this.data.x += sprite.x;
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this.data.x += sprite.x;
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this.data.y += sprite.y;
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this.data.y += sprite.y;
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