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Fix relative sprite animation

This commit is contained in:
otya128
2017-07-10 23:40:45 +09:00
parent a26dab0809
commit b620f82a2a

View File

@@ -95,7 +95,7 @@ struct SpriteAnimData
case SpriteAnimTarget.XY: case SpriteAnimTarget.XY:
this.data.x = cast(int)data[i++]; this.data.x = cast(int)data[i++];
this.data.y = cast(int)data[i++]; this.data.y = cast(int)data[i++];
if (!old && relative) if (relative)
{ {
this.data.x += sprite.x; this.data.x += sprite.x;
this.data.y += sprite.y; this.data.y += sprite.y;