とりあえず疑似16bit color
This commit is contained in:
@@ -357,31 +357,7 @@ class PetitComputer
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writeln("download font");
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writeln("download font");
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download("http://smileboom.com/special/ptcm3/download/unicode/image/res_font_table-320.png",
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download("http://smileboom.com/special/ptcm3/download/unicode/image/res_font_table-320.png",
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fontFile);
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fontFile);
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}//createGraphicPage(fontFile, 0);
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//s8x8 = SDL_CreateRGBSurface(0, 8, 8, 32, 0, 0, 0, 0);
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/*auto pixels = (cast(uint*)s8x8.pixels);
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for(int x = 0; x < 8; x++)
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{
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for(int y = 0; y < 8; y++)
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{
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*pixels = SDL_MapRGBA(s8x8.format, 255, 255, 255, 255);
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pixels++;
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}
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}
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}*/
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//GRPFColor = new GraphicPage[consoleColor.length];
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//GRPFColorFore = new GraphicPage[][consoleColor.length];
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//for(int i = 0; i < GRPFColor.length; i++)
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//{
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// GRPFColor[i] = createGRPF(i, GRPF.surface);
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//}
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/+for(int i = 0; i < GRPFColor.length; i++)
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{
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GRPFColorFore[i] = new GraphicPage[consoleColor.length];
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for(int j = 0; j < GRPFColor.length; j++)
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{
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GRPFColorFore[i][j] = createGRPF(i, j, GRPF.surface);
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}
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}+/
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if(!exists(spriteFile))
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if(!exists(spriteFile))
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{
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{
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writeln("download sprite");
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writeln("download sprite");
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@@ -476,6 +452,8 @@ class PetitComputer
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}
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}
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Mutex grpmutex;
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Mutex grpmutex;
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int displaynum;
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int displaynum;
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struct Paint
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{
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uint[] buffer;
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uint[] buffer;
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static const MAXSIZE = 1024; /* バッファサイズ */
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static const MAXSIZE = 1024; /* バッファサイズ */
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@@ -616,15 +594,14 @@ class PetitComputer
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if(dx == int.max) return;
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if(dx == int.max) return;
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int h = dy2 - dy;
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int h = dy2 - dy;
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glTexSubImage2D(GL_TEXTURE_2D , 0, 0, dy, 512, h, tf, GL_UNSIGNED_BYTE, pixels + (dy * 512));
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glTexSubImage2D(GL_TEXTURE_2D , 0, 0, dy, 512, h, tf, GL_UNSIGNED_BYTE, pixels + (dy * 512));
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// glDrawPixels(512, dy2, tf, GL_UNSIGNED_BYTE, buffer.ptr);
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// glDrawPixels(512, dy2, tf, GL_UNSIGNED_BYTE, buffer.ptr);
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}
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}
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}
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Paint paint;
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int renderstartpos;
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int renderstartpos;
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void renderGraphic()
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void renderGraphic()
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{
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{
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if(!drawMessageLength) return;
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if(!drawMessageLength) return;
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//grpmutex.lock();
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//scope(exit)
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// grpmutex.unlock();
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drawflag = true;
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drawflag = true;
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//betuni kouzoutai demo sonnnani sokudo kawaranasasou
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//betuni kouzoutai demo sonnnani sokudo kawaranasasou
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auto len = drawMessageLength;
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auto len = drawMessageLength;
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@@ -635,10 +612,8 @@ class PetitComputer
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int oldpage = drawMessageQueue[0].page;
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int oldpage = drawMessageQueue[0].page;
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glBindFramebufferEXT(GL_FRAMEBUFFER, this.GRP[oldpage].buffer);
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glBindFramebufferEXT(GL_FRAMEBUFFER, this.GRP[oldpage].buffer);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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//glDisable(GL_ALPHA_TEST);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_DEPTH_TEST);
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//
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//glAlphaFunc(GL_GEQUAL, 0.0);
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//glAlphaFunc(GL_GEQUAL, 0.0);
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glViewport(0, 0, 512, 512);
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glViewport(0, 0, 512, 512);
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DrawType dt;
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DrawType dt;
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@@ -704,9 +679,9 @@ class PetitComputer
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{
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{
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glFinish();
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glFinish();
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//glGetTexImage(GL_TEXTURE_2D,0,GRP[oldpage].textureFormat,GL_UNSIGNED_BYTE,buffer.ptr);
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//glGetTexImage(GL_TEXTURE_2D,0,GRP[oldpage].textureFormat,GL_UNSIGNED_BYTE,buffer.ptr);
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glReadPixels(0, 0, 512, 512, GRP[oldpage].textureFormat, GL_UNSIGNED_BYTE, buffer.ptr);
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glReadPixels(0, 0, 512, 512, GRP[oldpage].textureFormat, GL_UNSIGNED_BYTE, paint.buffer.ptr);
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}
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}
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gpaintBuffer(buffer.ptr, dm.x, dm.y, dm.color, GRP[oldpage].textureFormat);
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paint.gpaintBuffer(paint.buffer.ptr, dm.x, dm.y, dm.color, GRP[oldpage].textureFormat);
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//gpaintBufferExW(oldpage, dm.x, dm.y, dm.color);
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//gpaintBufferExW(oldpage, dm.x, dm.y, dm.color);
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if(SDL_GetTicks() - start >= 16 && i != len - 1)
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if(SDL_GetTicks() - start >= 16 && i != len - 1)
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{
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{
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@@ -776,7 +751,7 @@ class PetitComputer
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bool quit;
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bool quit;
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void render()
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void render()
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{
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{
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buffer = new uint[512 * 512];
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paint.buffer = new uint[512 * 512];
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DerelictSDL2.load();
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DerelictSDL2.load();
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DerelictSDL2Image.load();
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DerelictSDL2Image.load();
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GRPF = createGRPF(fontFile);
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GRPF = createGRPF(fontFile);
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@@ -806,22 +781,40 @@ class PetitComputer
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{
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{
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auto imm32 = LoadLibraryA("imm32.dll".toStringz);
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auto imm32 = LoadLibraryA("imm32.dll".toStringz);
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ImmDisableIME ImmDisableIME = cast(ImmDisableIME)GetProcAddress(imm32, "ImmDisableIME".toStringz);
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ImmDisableIME ImmDisableIME = cast(ImmDisableIME)GetProcAddress(imm32, "ImmDisableIME".toStringz);
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ImmDisableIME(0);
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if(ImmDisableIME) ImmDisableIME(0);
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}
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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window = SDL_CreateWindow("SMILEBASIC", SDL_WINDOWPOS_UNDEFINED,
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window = SDL_CreateWindow("SMILEBASIC", SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, 400, 240,
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SDL_WINDOWPOS_UNDEFINED, 400, 240,
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
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SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
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if(!window)
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{
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write("can't create window: ");
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writeln(SDL_GetError.to!string);
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return;
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}
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scope(exit)
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scope(exit)
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{
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{
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quit = true;
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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}
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}
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renderer = SDL_CreateRenderer(window, -1, 0);
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renderer = SDL_CreateRenderer(window, -1, 0);
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if(!renderer)
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{
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write("can't create renderer: ");
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writeln(SDL_GetError.to!string);
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return;
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}
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SDL_Event event;
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SDL_Event event;
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SDL_GLContext context;
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SDL_GLContext context;
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context = SDL_GL_CreateContext(window);
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context = SDL_GL_CreateContext(window);
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if (!context) return;
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if(!context)
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{
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write("can't create OpenGL context: ");
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writeln(SDL_GetError.to!string);
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return;
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}
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GRPF.createTexture(renderer);
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GRPF.createTexture(renderer);
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glViewport(0, 0, 400, 240);
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glViewport(0, 0, 400, 240);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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@@ -832,10 +825,12 @@ class PetitComputer
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if(SDL_GetWindowWMInfo(window, &wm))
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if(SDL_GetWindowWMInfo(window, &wm))
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{
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{
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ImmAssociateContext ImmAssociateContext = cast(ImmAssociateContext)GetProcAddress(imm32, "ImmAssociateContext".toStringz);
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ImmAssociateContext ImmAssociateContext = cast(ImmAssociateContext)GetProcAddress(imm32, "ImmAssociateContext".toStringz);
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auto aa = wm.info.win.window;
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if(ImmAssociateContext)
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{
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auto c = ImmAssociateContext(wm.info.win.window, null);
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auto c = ImmAssociateContext(wm.info.win.window, null);
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}
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}
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}
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}
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}
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int loopcnt;
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int loopcnt;
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DerelictGL3.reload();
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DerelictGL3.reload();
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foreach(g; GRP)
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foreach(g; GRP)
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@@ -843,13 +838,10 @@ class PetitComputer
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g.createTexture(renderer);
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g.createTexture(renderer);
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g.createBuffer();
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g.createBuffer();
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}
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}
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//GRP[0] = GRPF;
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//glEnable(GL_BLEND);
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//glEnable(GL_BLEND);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//glAlphaFunc(GL_GEQUAL, 0.5);
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//glAlphaFunc(GL_GEQUAL, 0.5);
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//glEnable(GL_ALPHA_TEST);
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//glEnable(GL_ALPHA_TEST);
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// sprite.spset(0, 0);
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// sprite.spofs(0, 9, 8);
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glAlphaFunc(GL_GEQUAL, 0.1f);
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glAlphaFunc(GL_GEQUAL, 0.1f);
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_ALPHA_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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@@ -878,7 +870,6 @@ class PetitComputer
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}
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}
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//描画の順位
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//描画の順位
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//sprite>GRP>console>BG
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//sprite>GRP>console>BG
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glDisable(GL_BLEND);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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version(test) glLoadIdentity();
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version(test) glLoadIdentity();
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@@ -967,7 +958,6 @@ class PetitComputer
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switch (event.type)
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switch (event.type)
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{
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{
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case SDL_QUIT:
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case SDL_QUIT:
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quit = true;
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return;
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return;
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case SDL_KEYUP:
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case SDL_KEYUP:
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{
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{
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@@ -1023,14 +1013,6 @@ class PetitComputer
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{
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{
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keybuffer = new wchar[128];
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keybuffer = new wchar[128];
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init();
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init();
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/+for(int i = 0; i < GRPFColor.length; i++)
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{
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for(int j = 0; j < GRPFColor.length; j++)
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{
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GRPFColorFore[i][j].createTexture(renderer);
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}
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}+/
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consolem = new Mutex();
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consolem = new Mutex();
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keybuffermutex = new Mutex();
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keybuffermutex = new Mutex();
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grpmutex = new Mutex();
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grpmutex = new Mutex();
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@@ -1048,12 +1030,13 @@ class PetitComputer
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version(NDirectMode)
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version(NDirectMode)
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{
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{
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parser = new Parser(
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parser = new Parser(
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"FOR Y=0TO 240GLINE 0,Y,399,Y,RGB(0,Y,0)NEXT"
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//readText("./SYS/GAME6TALK.TXT").to!wstring
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//readText("./SYS/GAME6TALK.TXT").to!wstring
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//readText("./SYS/GAME4SHOOTER.TXT").to!wstring
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//readText("./SYS/GAME4SHOOTER.TXT").to!wstring
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//readText("./SYS/GAME2RPG.TXT").to!wstring
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//readText("./SYS/GAME2RPG.TXT").to!wstring
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//readText("./SYS/GAME1DOTRC.TXT").to!wstring
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//readText("./SYS/GAME1DOTRC.TXT").to!wstring
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//readText(input("LOAD PROGRAM:", true).to!string).to!wstring
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//readText(input("LOAD PROGRAM:", true).to!string).to!wstring
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readText("./SYS/EX8TECDEMO.TXT").to!wstring
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//readText("./SYS/EX8TECDEMO.TXT").to!wstring
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//readText("./SYS/EX1TEXT.TXT").to!wstring
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//readText("./SYS/EX1TEXT.TXT").to!wstring
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//readText("FIZZBUZZ.TXT").to!wstring
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//readText("FIZZBUZZ.TXT").to!wstring
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//readText("TEST.TXT").to!wstring
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//readText("TEST.TXT").to!wstring
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@@ -1354,9 +1337,9 @@ class PetitComputer
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byte page;
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byte page;
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short x;
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short x;
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short y;
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short y;
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uint color;
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short x2;
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short x2;
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short y2;
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short y2;
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uint color;
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//
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//
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}
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}
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static const int dmqqueuelen = 8192;
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static const int dmqqueuelen = 8192;
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@@ -1380,7 +1363,7 @@ class PetitComputer
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drawMessageQueue[drawMessageLength].page = page;
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drawMessageQueue[drawMessageLength].page = page;
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drawMessageQueue[drawMessageLength].x = x;
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drawMessageQueue[drawMessageLength].x = x;
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drawMessageQueue[drawMessageLength].y = y;
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drawMessageQueue[drawMessageLength].y = y;
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drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
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drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color & 0xFFF8F8F8);
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drawMessageLength++;
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drawMessageLength++;
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}
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}
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void sendDrawMessage(DrawType type, byte page, short x, short y, short x2, short y2, uint color)
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void sendDrawMessage(DrawType type, byte page, short x, short y, short x2, short y2, uint color)
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@@ -1398,7 +1381,7 @@ class PetitComputer
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drawMessageQueue[drawMessageLength].y = y;
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drawMessageQueue[drawMessageLength].y = y;
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drawMessageQueue[drawMessageLength].x2 = x2;
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drawMessageQueue[drawMessageLength].x2 = x2;
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drawMessageQueue[drawMessageLength].y2 = y2;
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drawMessageQueue[drawMessageLength].y2 = y2;
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drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color);
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drawMessageQueue[drawMessageLength].color = toGLColor(this.GRP[0].textureFormat, color & 0xFFF8F8F8);
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drawMessageLength++;
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drawMessageLength++;
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}
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}
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//TODO:範囲チェック
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//TODO:範囲チェック
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@@ -1469,8 +1452,6 @@ class PetitComputer
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glEnd();
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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//glAlphaFunc(GL_GEQUAL, 0.5);
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//glEnable(GL_ALPHA_TEST);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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for(int y = 0; y < consoleHeight; y++)
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for(int y = 0; y < consoleHeight; y++)
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for(int x = 0; x < consoleWidth; x++)
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for(int x = 0; x < consoleWidth; x++)
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@@ -1490,8 +1471,6 @@ class PetitComputer
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glEnd();
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glEnd();
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return;
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return;
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}
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}
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//consolem.lock();
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//scope(exit) consolem.unlock();
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glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
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glBindTexture(GL_TEXTURE_2D, GRPF.glTexture);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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@@ -1516,8 +1495,6 @@ class PetitComputer
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glEnd();
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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//glAlphaFunc(GL_GEQUAL, 0.5);
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//glEnable(GL_ALPHA_TEST);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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for(int y = 0; y < consoleHeight; y++)
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for(int y = 0; y < consoleHeight; y++)
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for(int x = 0; x < consoleWidth; x++)
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for(int x = 0; x < consoleWidth; x++)
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@@ -1566,8 +1543,6 @@ class PetitComputer
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glEnd();
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glEnd();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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//glAlphaFunc(GL_GEQUAL, 0.5);
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//glEnable(GL_ALPHA_TEST);
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glBegin(GL_QUADS);
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glBegin(GL_QUADS);
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for(int y = 0; y < consoleHeightDisplay1; y++)
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for(int y = 0; y < consoleHeightDisplay1; y++)
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for(int x = 0; x < consoleWidthDisplay1; x++)
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for(int x = 0; x < consoleWidthDisplay1; x++)
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@@ -1586,7 +1561,6 @@ class PetitComputer
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glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, z);
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glVertex3f((x * 8 + 8) / 200f - 1, 1 - (y * 8 + 8) / 120f, z);
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}
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}
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glEnd();
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glEnd();
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// glFlush();
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}
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}
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void printConsole(T...)(T args)
|
void printConsole(T...)(T args)
|
||||||
{
|
{
|
||||||
@@ -1630,7 +1604,6 @@ class PetitComputer
|
|||||||
}
|
}
|
||||||
consoleC[consoleHeightC - 1] = tmp;
|
consoleC[consoleHeightC - 1] = tmp;
|
||||||
tmp[] = ConsoleCharacter(0, consoleForeColor, consoleBackColor, consoleAttr, CSRZ);
|
tmp[] = ConsoleCharacter(0, consoleForeColor, consoleBackColor, consoleAttr, CSRZ);
|
||||||
//assert(console[0] != console[2]);
|
|
||||||
CSRY = consoleHeightC - 1;
|
CSRY = consoleHeightC - 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user