SPANIMの挙動を変更,SPDEFの挙動を修正,GAME7が動くようになった
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@@ -273,7 +273,7 @@ struct SpriteData
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this.define = false;
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this.attr = SpriteAttr.none;
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}
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void change(SpriteDef s)
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void change(ref SpriteDef s)
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{
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this.u = s.u;
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this.v = s.v;
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@@ -316,6 +316,8 @@ class Sprite
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{
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defSPDEFTable[record.I] = SpriteDef(record.X, record.Y, record.W, record.H, record.HX, record.HY, cast(SpriteAttr)record.ATTR);
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}
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//defSPDEFTable[1208].u = 176;
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//defSPDEFTable[1208 + 2048].u = 176;
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spdef;
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}
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void spdef()
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@@ -496,11 +498,11 @@ class Sprite
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sprite.z = cast(int)(data.old.z + ((data.data.z - data.old.z) / data.frame) * frame);
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break;
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case SpriteAnimTarget.UV:
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sprite.u = data.old.u + ((data.data.u - data.old.u) / data.frame) * frame;
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sprite.v = data.old.v + ((data.data.v - data.old.v) / data.frame) * frame;
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sprite.u = data.old.u + cast(int)(((data.data.u - data.old.u) / cast(double)data.frame) * frame);
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sprite.v = data.old.v + cast(int)(((data.data.v - data.old.v) / cast(double)data.frame) * frame);
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break;
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case SpriteAnimTarget.I:
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sprite.defno = data.old.i + ((data.data.i - data.old.i) / data.frame) * frame;
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sprite.defno = data.old.i + cast(int)(((data.data.i - data.old.i) / cast(double)data.frame) * frame);
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spchr(sprite.id, sprite.defno);
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break;
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case SpriteAnimTarget.R:
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@@ -614,17 +616,19 @@ class Sprite
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}
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}
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float disw = 200f, dish = 120f, disw2 = 400f, dish2 = 240f;
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int dis;
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if(petitcom.xscreenmode == 2)
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{
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disw = 160f;
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disw2 = 320f;
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dish = 240f;
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dish2 = 480f;
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dis = -1;
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}
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auto texture = petitcom.GRP[petitcom.sppage].glTexture;
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float aspect = disw2 / dish2;
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float z = -0.01f;
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int spmax = petitcom.xscreenmode == 1 ? this.spmax : -1;//XSCREENが2,3じゃないと下画面は描画しない
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int spmax = petitcom.xscreenmode == 1 ? this.spmax : 512;//XSCREENが2,3じゃないと下画面は描画しない
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glBindTexture(GL_TEXTURE_2D, texture);
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glEnable(GL_TEXTURE_2D);
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// glDisable(GL_TEXTURE_2D);
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@@ -632,13 +636,6 @@ class Sprite
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glLoadIdentity();
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foreach(i, sprite; zsortedSprites)
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{
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if(i == spmax)
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{
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disw = 160f;
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disw2 = 320f;
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glViewport(40, 0, 320, 240);
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aspect = disw2 / dish2;
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}
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//定義されてたら動かす
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if(sprite.define)
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{
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@@ -646,6 +643,28 @@ class Sprite
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}
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if(sprite.attr & SpriteAttr.show)
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{
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if(dis != -1)
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{
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if(!dis && sprite.id >= spmax)
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{
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disw = 160f;
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disw2 = 320f;
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glViewport(40, 0, 320, 240);
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aspect = disw2 / dish2;
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dis = true;
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}
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else
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{
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if(sprite.id < spmax && dis)
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{
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disw = 200f;
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disw2 = 400f;
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glViewport(0, 240, 400, 240);
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aspect = disw2 / dish2;
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dis = false;
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}
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}
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}
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int x, y;
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if(sprite.parent)
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{
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