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SPANIMの挙動を変更,SPDEFの挙動を修正,GAME7が動くようになった

This commit is contained in:
otya128
2015-08-30 09:49:41 +09:00
parent 5653150a67
commit 9be57613f4
4 changed files with 60 additions and 13 deletions

View File

@@ -273,7 +273,7 @@ struct SpriteData
this.define = false;
this.attr = SpriteAttr.none;
}
void change(SpriteDef s)
void change(ref SpriteDef s)
{
this.u = s.u;
this.v = s.v;
@@ -316,6 +316,8 @@ class Sprite
{
defSPDEFTable[record.I] = SpriteDef(record.X, record.Y, record.W, record.H, record.HX, record.HY, cast(SpriteAttr)record.ATTR);
}
//defSPDEFTable[1208].u = 176;
//defSPDEFTable[1208 + 2048].u = 176;
spdef;
}
void spdef()
@@ -496,11 +498,11 @@ class Sprite
sprite.z = cast(int)(data.old.z + ((data.data.z - data.old.z) / data.frame) * frame);
break;
case SpriteAnimTarget.UV:
sprite.u = data.old.u + ((data.data.u - data.old.u) / data.frame) * frame;
sprite.v = data.old.v + ((data.data.v - data.old.v) / data.frame) * frame;
sprite.u = data.old.u + cast(int)(((data.data.u - data.old.u) / cast(double)data.frame) * frame);
sprite.v = data.old.v + cast(int)(((data.data.v - data.old.v) / cast(double)data.frame) * frame);
break;
case SpriteAnimTarget.I:
sprite.defno = data.old.i + ((data.data.i - data.old.i) / data.frame) * frame;
sprite.defno = data.old.i + cast(int)(((data.data.i - data.old.i) / cast(double)data.frame) * frame);
spchr(sprite.id, sprite.defno);
break;
case SpriteAnimTarget.R:
@@ -614,17 +616,19 @@ class Sprite
}
}
float disw = 200f, dish = 120f, disw2 = 400f, dish2 = 240f;
int dis;
if(petitcom.xscreenmode == 2)
{
disw = 160f;
disw2 = 320f;
dish = 240f;
dish2 = 480f;
dis = -1;
}
auto texture = petitcom.GRP[petitcom.sppage].glTexture;
float aspect = disw2 / dish2;
float z = -0.01f;
int spmax = petitcom.xscreenmode == 1 ? this.spmax : -1;//XSCREENが2,3じゃないと下画面は描画しない
int spmax = petitcom.xscreenmode == 1 ? this.spmax : 512;//XSCREENが2,3じゃないと下画面は描画しない
glBindTexture(GL_TEXTURE_2D, texture);
glEnable(GL_TEXTURE_2D);
// glDisable(GL_TEXTURE_2D);
@@ -632,13 +636,6 @@ class Sprite
glLoadIdentity();
foreach(i, sprite; zsortedSprites)
{
if(i == spmax)
{
disw = 160f;
disw2 = 320f;
glViewport(40, 0, 320, 240);
aspect = disw2 / dish2;
}
//定義されてたら動かす
if(sprite.define)
{
@@ -646,6 +643,28 @@ class Sprite
}
if(sprite.attr & SpriteAttr.show)
{
if(dis != -1)
{
if(!dis && sprite.id >= spmax)
{
disw = 160f;
disw2 = 320f;
glViewport(40, 0, 320, 240);
aspect = disw2 / dish2;
dis = true;
}
else
{
if(sprite.id < spmax && dis)
{
disw = 200f;
disw2 = 400f;
glViewport(0, 240, 400, 240);
aspect = disw2 / dish2;
dis = false;
}
}
}
int x, y;
if(sprite.parent)
{