Fix sprite rendering
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@@ -701,6 +701,7 @@ class Sprite
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disw = petitcom.currentDisplay.rect[1].w / 2;
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disw2 = petitcom.currentDisplay.rect[1].w;
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petitcom.chRenderingDisplay(1, clipRect[1].x, clipRect[1].y, clipRect[1].w, clipRect[1].h);
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glMatrixMode(GL_MODELVIEW);
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aspect = disw2 / dish2;
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texture = petitcom.graphic.GRP[sppage[1]].glTexture;
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glBindTexture(GL_TEXTURE_2D, texture);
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@@ -715,6 +716,7 @@ class Sprite
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disw = petitcom.currentDisplay.rect[0].w / 2;
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disw2 = petitcom.currentDisplay.rect[0].w;
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petitcom.chRenderingDisplay(0, clipRect[0].x, clipRect[0].y, clipRect[0].w, clipRect[0].h);
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glMatrixMode(GL_MODELVIEW);
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aspect = disw2 / dish2;
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texture = petitcom.graphic.GRP[sppage[0]].glTexture;
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glBindTexture(GL_TEXTURE_2D, texture);
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