Fix XSCREEN4 sprite rendering
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@@ -640,6 +640,8 @@ class Sprite
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int dis;
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if(petitcom.xscreenmode == 2)
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{
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if (!visibles[0])
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return;
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disw = 160f;
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disw2 = 320f;
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dish = 240f;
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@@ -689,9 +691,9 @@ class Sprite
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aspect = disw2 / dish2;
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}
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}
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if (!visibles[dis])
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continue;
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}
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if (!visibles[dis])
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continue;
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int x, y;
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if(sprite.parent)
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{
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