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SNAKE-DR.が動くようになった.SPCOLOR実装GPAINT実装

This commit is contained in:
otya128
2015-08-27 19:08:09 +09:00
parent 42f62fc407
commit 7eabb17a22
9 changed files with 569 additions and 131 deletions

View File

@@ -143,7 +143,7 @@ struct SpriteData
int defno;
double x, y;
int homex, homey;
double z;/*!*/
int z;/*!*/
int u, v, w, h;//個々で保持してるみたい,SPSETをして後でSPDEFをしても変化しない
uint color;
double[8] var;
@@ -152,8 +152,10 @@ struct SpriteData
double scalex;
double scaley;
double r;
this(bool flag)
this(int id)
{
this.id = id;
z = 0;
define = false;
}
this(int id, int defno)
@@ -237,9 +239,22 @@ struct SpriteData
this.homey = s.hy;
this.attr = s.a;
}
double debugZ()
{
import std.stdio;
// writefln("sprite=%d, z=%f", id, z);
return z;
}
int opCmp(ref SpriteData spr)
{
import std.stdio;
writeln("WHAT!????");
return 0;
}
}
class Sprite
{
SpriteDef[] defSPDEFTable;
SpriteDef[] SPDEFTable;
SpriteData[] sprites;
PetitComputer petitcom;
@@ -248,13 +263,7 @@ class Sprite
void initUVTable()
{
SPDEFTable = new SpriteDef[4096];
//UVTable[] = SDL_Rect(0, 0, 16, 16);//Ichigo
for(int i = 0; i < 4096; i++)
{
SPDEFTable[i] = SpriteDef(0, 0, 16, 16, 0, 0, SpriteAttr.show);
}
SPDEFTable[4095] = SpriteDef(192, 480, 96, 32, 48, 16, SpriteAttr.show);
//UVTable[] = SDL_Rect(192, 480, 96, 32);
defSPDEFTable = new SpriteDef[4096];
import std.csv;
import std.typecons;//I X Y W H HX HY ATTR
import std.file;
@@ -265,8 +274,13 @@ class Sprite
auto csv = file.byLine.joiner("\n").csvReader!(Tuple!(int, "I", int, "X" ,int, "Y", int, "W", int, "H", int, "HX", int, "HY", int, "ATTR"));
foreach(record; csv)
{
SPDEFTable[record.I] = SpriteDef(record.X, record.Y, record.W, record.H, record.HX, record.HY, cast(SpriteAttr)record.ATTR);
defSPDEFTable[record.I] = SpriteDef(record.X, record.Y, record.W, record.H, record.HX, record.HY, cast(SpriteAttr)record.ATTR);
}
spdef;
}
void spdef()
{
this.SPDEFTable[] = (this.defSPDEFTable)[];
}
void spchr(int i, int d)
{
@@ -282,11 +296,24 @@ class Sprite
this(PetitComputer petitcom)
{
sprites = new SpriteData[512];
sprites[] = SpriteData(false);
zsortedSprites = new SpriteData*[512];
for(int i = 0; i < sprites.length; i++)
{
zsortedSprites[i] = &sprites[i];
sprites[i] = SpriteData(i);
}
initUVTable;
this.petitcom = petitcom;
list = new SpriteBucket[512];
for(int i = 0; i < 512; i++)
{
list[i] = new SpriteBucket();
}
buckets = new SpriteBucket[1024 + 256];
listptr = list.ptr;
bucketsptr = buckets.ptr;
}
void animation(ref SpriteData sprite)
void animation(SpriteData* sprite)
{
foreach(i, ref d; sprite.anim)
{
@@ -307,7 +334,7 @@ class Sprite
sprite.y = data.data.y;
break;
case SpriteAnimTarget.Z:
sprite.z = data.data.z;
sprite.z = cast(int)data.data.z;
break;
case SpriteAnimTarget.UV:
sprite.u = data.data.u;
@@ -343,7 +370,7 @@ class Sprite
sprite.y = data.old.y + ((data.data.y - data.old.y) / data.frame) * frame;
break;
case SpriteAnimTarget.Z:
sprite.z = data.old.z + ((data.data.z - data.old.z) / data.frame) * frame;
sprite.z = cast(int)(data.old.z + ((data.data.z - data.old.z) / data.frame) * frame);
break;
case SpriteAnimTarget.UV:
sprite.u = data.old.u + ((data.data.u - data.old.u) / data.frame) * frame;
@@ -388,8 +415,78 @@ class Sprite
}
bool lll;
import std.algorithm;
SpriteData*[] zsortedSprites;
bool zChange;
class SpriteBucket
{
SpriteData* sprite;
SpriteBucket next;
SpriteBucket last;
}
SpriteBucket[] list;
SpriteBucket[] buckets;
SpriteBucket* listptr;
SpriteBucket* bucketsptr;
void render()
{
//とりあえずZ更新されたら描画時にまとめてソート
//thread safe.....
if(zChange)
{
import std.range;
import std.algorithm;
zChange = false;
/*//TimSortImpl!(binaryFun!("a.z < b.z"), Range).sort(zsortedSprites, null);
try
{
sort!("a.z > b.z", SwapStrategy.stable)(zsortedSprites);
}
catch(Throwable t)
{
}//*/
//バケットソートっぽい奴
//基本的にほぼソートされてるので挿入ソートのほうが早そう
//std.algorithmソートだと例外出る
//m = 256+1024
//n = 512
import std.stdio;
//writeln("=============START==========");
//writeln("sort");
foreach(i, ref s; sprites)
{
//if(!s.define) continue;
auto zet = s.z + 256;
listptr[i].sprite = &s;
if(bucketsptr[zet])
{
//listptr[i].next = bucketsptr[zet].last;
bucketsptr[zet].last.next = listptr[i];
bucketsptr[zet].last = listptr[i];
listptr[i].next = null;
}
else
{
bucketsptr[zet] = listptr[i].last = listptr[i];
listptr[i].next = null;
}
}
int j;
foreach_reverse(i, b; buckets)
{
if(b)
{
while(b)
{
//writefln("z:%d, id:%d", b.sprite.z, b.sprite.id);
zsortedSprites[j] = b.sprite;
j++;
b = b.next;
}
bucketsptr[i] = null;
}
}
}
float disw = 200f, dish = 120f, disw2 = 400f, dish2 = 240f;
if(petitcom.xscreenmode == 2)
{
@@ -407,7 +504,7 @@ class Sprite
// glDisable(GL_TEXTURE_2D);
version(test) glLoadIdentity();
glLoadIdentity();
foreach(i,ref sprite; sprites)
foreach(i, sprite; zsortedSprites)
{
if(i == spmax)
{
@@ -440,7 +537,7 @@ class Sprite
int v = cast(int)sprite.v;
int u2 = cast(int)sprite.u + sprite.w;//-1
int v2 = cast(int)sprite.v + sprite.h;
z = sprite.z / 1025f;
z = (sprite.z - 1) / 1025f;//スプライトの描画順が一番上だけどスプライトは最後に描画しないといけないのでZ - 1で一番上にする
float flipx = cast(float)sprite.scalex, flipy = cast(float)sprite.scaley, flipx2 = x, flipy2 = y;
if(sprite.attr & SpriteAttr.hflip)
{
@@ -452,7 +549,7 @@ class Sprite
flipy = -flipy;
flipy2 = y2 - cast(int)(sprite.homey * sprite.scaley);
}
version(test) glRotatef(45f, 1f, 0f, 0.5f);
version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
glTranslatef((flipx2) / disw - 1,
1 - ((flipy2) / dish), 0);
@@ -465,7 +562,7 @@ class Sprite
glRotatef(360 - sprite.r, 0.0f, 0.0f, 1.0f );
glScalef(flipx * aspect, flipy, 1f);
glBegin(GL_QUADS);
glColor3f(1.0, 1.0, 1.0);
glColor4ubv(cast(ubyte*)&sprite.color);
if((sprite.attr& 0b111) == SpriteAttr.show)
{
glTexCoord2f(u / 512f - 1, v / 512f - 1);
@@ -567,6 +664,7 @@ class Sprite
sprites[id].x = x;
sprites[id].y = y;
sprites[id].z = z;
zChange = true;
}
void sphide(int id)
{
@@ -659,4 +757,9 @@ class Sprite
i = spid(i);
sprites[i].r = rot;
}
void spcolor(int id, uint color)
{
id = spid(id);
sprites[id].color = petitcom.toGLColor(color);
}
}