1
0

Implement VISIBLE

This commit is contained in:
otya128
2016-12-04 18:43:30 +09:00
parent 19a20f7c5a
commit 4fb9c55cec
5 changed files with 148 additions and 75 deletions

View File

@@ -300,6 +300,15 @@ class Sprite
PetitComputer petitcom;
string spdefTableFile = "spdef.csv";
int spmax = 512;
bool[2] visibles = [true, true];
bool visible()
{
return visibles[petitcom.displaynum];
}
void visible(bool value)
{
visibles[petitcom.displaynum] = value;
}
void initUVTable()
{
SPDEFTable = new SpriteDef[4096];
@@ -558,6 +567,17 @@ class Sprite
SpriteBucket* bucketsptr;
void render()
{
if (!visibles[0] && !visibles[1])
{
foreach(ref sprite; sprites)
{
if(sprite.define)
{
animation(&sprite);
}
}
return;
}
//とりあえずZ更新されたら描画時にまとめてソート
//thread safe.....
if(zChange)
@@ -648,6 +668,8 @@ class Sprite
{
if(!dis && sprite.id >= spmax)
{
if (!visibles[1])
continue;
disw = 160f;
disw2 = 320f;
petitcom.chScreen(40, 0, 320, 240);
@@ -658,6 +680,8 @@ class Sprite
{
if(sprite.id < spmax && dis)
{
if (!visibles[0])
continue;
disw = 200f;
disw2 = 400f;
petitcom.chScreen(0, 240, 400, 240);