Fix SPANIM
This commit is contained in:
@@ -265,6 +265,7 @@ struct SpriteData
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}
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}
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animloop[sat] = loop;
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animloop[sat] = loop;
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animloopcnt[sat] = 0;
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animloopcnt[sat] = 0;
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animindex[sat] = 0;
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this.anim[sat] = anim;
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this.anim[sat] = anim;
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isAnim = true;
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isAnim = true;
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}
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}
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@@ -589,7 +590,7 @@ class Sprite
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{
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{
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if ((!visibles[0] && !visibles[1]) || (petitcom.xscreenmode == 2 && !visibles[0]))
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if ((!visibles[0] && !visibles[1]) || (petitcom.xscreenmode == 2 && !visibles[0]))
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{
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{
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foreach(ref sprite; sprites)
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synchronized (this) foreach(ref sprite; sprites)
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{
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{
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if(sprite.define)
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if(sprite.define)
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{
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{
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@@ -680,7 +681,7 @@ class Sprite
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// glDisable(GL_TEXTURE_2D);
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// glDisable(GL_TEXTURE_2D);
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version(test) glLoadIdentity();
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version(test) glLoadIdentity();
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glLoadIdentity();
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glLoadIdentity();
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foreach(i, sprite; zsortedSprites)
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synchronized (this) foreach(i, sprite; zsortedSprites)
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{
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{
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//定義されてたら動かす
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//定義されてたら動かす
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if(sprite.define)
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if(sprite.define)
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@@ -858,13 +859,15 @@ class Sprite
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void spset(int id, int defno)
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void spset(int id, int defno)
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{
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{
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id = spid(id);
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id = spid(id);
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sprites[id] = SpriteData(id, SPDEFTable[defno], defno);
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synchronized (this)
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sprites[id] = SpriteData(id, SPDEFTable[defno], defno);
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}
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}
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void spset(int id, int u, int v, int w, int h, SpriteAttr attr)
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void spset(int id, int u, int v, int w, int h, SpriteAttr attr)
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{
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{
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id = spid(id);
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id = spid(id);
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auto spdef = SpriteDef(u, v, w, h, 0, 0, attr);
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auto spdef = SpriteDef(u, v, w, h, 0, 0, attr);
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sprites[id] = SpriteData(id, spdef, 0/*要調査*/);
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synchronized (this)
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sprites[id] = SpriteData(id, spdef, 0/*要調査*/);
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}
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}
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int spchk(int id)
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int spchk(int id)
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{
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{
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@@ -883,21 +886,27 @@ class Sprite
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{
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{
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//animeとめる
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//animeとめる
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id = spid(id);
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id = spid(id);
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sprites[id].anim[SpriteAnimTarget.XY] = null;
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synchronized (this)
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sprites[id].x = x;
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{
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sprites[id].y = y;
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sprites[id].anim[SpriteAnimTarget.XY] = null;
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sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
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sprites[id].x = x;
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sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
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sprites[id].y = y;
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sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
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sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
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}
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}
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}
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void spofs(int id, double x, double y, int z)
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void spofs(int id, double x, double y, int z)
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{
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{
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id = spid(id);
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id = spid(id);
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sprites[id].anim[SpriteAnimTarget.XY] = null;
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synchronized (this)
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sprites[id].x = x;
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{
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sprites[id].y = y;
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sprites[id].anim[SpriteAnimTarget.XY] = null;
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sprites[id].z = z;
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sprites[id].x = x;
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sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
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sprites[id].y = y;
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sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
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sprites[id].z = z;
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sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
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sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
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}
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zChange = true;
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zChange = true;
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}
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}
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void getspofs(int id, out double x, out double y, out int z)
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void getspofs(int id, out double x, out double y, out int z)
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@@ -958,44 +967,47 @@ class Sprite
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}
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}
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void spanim(int id, SpriteAnimTarget target, double[] data)
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void spanim(int id, SpriteAnimTarget target, double[] data)
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{
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{
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id = spid(id);
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synchronized (this)
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bool relative;
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if(SpriteAnimTarget.relative & target)
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{
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{
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relative = true;
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id = spid(id);
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target ^= SpriteAnimTarget.relative;
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bool relative;
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}
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if(SpriteAnimTarget.relative & target)
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int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
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SpriteAnimData[] animdata = new SpriteAnimData[animcount];
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int j;
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int loop = 1;
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SpriteAnimData* old;
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for(int i = 0; i < data.length;)
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{
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i = animdata[j].load(i, sprites[id], target, data, old);
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old = &animdata[j++];
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if(data.length - i == 1)
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{
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{
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//loop
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relative = true;
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loop = cast(int)data[i];
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target ^= SpriteAnimTarget.relative;
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break;
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}
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}
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}
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int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
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sprites[id].setAnimation(animdata, target, loop);
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SpriteAnimData[] animdata = new SpriteAnimData[animcount];
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if(animdata[0].frame == 1)
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int j;
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{
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int loop = 1;
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sprites[id].animindex[target]++;
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SpriteAnimData* old;
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animation(&sprites[id], &animdata[0], target);
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for(int i = 0; i < data.length;)
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if(animcount == 1)
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{
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{
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if(loop > 1 || loop == 0)
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i = animdata[j].load(i, sprites[id], target, data, old);
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old = &animdata[j++];
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if(data.length - i == 1)
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{
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{
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sprites[id].animindex[target] = 0;
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//loop
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sprites[id].animloopcnt[target]++;
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loop = cast(int)data[i];
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break;
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}
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}
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else
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}
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sprites[id].setAnimation(animdata, target, loop);
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if(animdata[0].frame == 1)
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{
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sprites[id].animindex[target]++;
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animation(&sprites[id], &animdata[0], target);
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if(animcount == 1)
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{
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{
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sprites[id].anim[target] = null;
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if(loop > 1 || loop == 0)
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{
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sprites[id].animindex[target] = 0;
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sprites[id].animloopcnt[target]++;
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}
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else
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{
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sprites[id].anim[target] = null;
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}
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}
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}
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}
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}
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}
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}
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@@ -1003,11 +1015,12 @@ class Sprite
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void spclr(int id)
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void spclr(int id)
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{
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{
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id = spid(id);
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id = spid(id);
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sprites[id].clear;
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synchronized (this)
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sprites[id].clear;
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}
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}
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void spclr()
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void spclr()
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{
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{
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for(int i = 0; i < sprites.length; i++)
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synchronized (this) for(int i = 0; i < sprites.length; i++)
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{
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{
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sprites[i].clear;
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sprites[i].clear;
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}
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}
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@@ -1015,14 +1028,20 @@ class Sprite
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void sphome(int i, int hx, int hy)
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void sphome(int i, int hx, int hy)
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{
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{
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i = spid(i);
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i = spid(i);
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sprites[i].homex = hx;
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synchronized (this)
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sprites[i].homey = hy;
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{
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sprites[i].homex = hx;
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sprites[i].homey = hy;
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}
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}
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}
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void spscale(int i, double x, double y)
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void spscale(int i, double x, double y)
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{
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{
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i = spid(i);
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i = spid(i);
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sprites[i].scalex = x;
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synchronized (this)
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sprites[i].scaley = y;
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{
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sprites[i].scalex = x;
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sprites[i].scaley = y;
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}
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}
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}
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void sprot(int i, double rot)
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void sprot(int i, double rot)
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{
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{
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@@ -1067,7 +1086,7 @@ class Sprite
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void spcol(int id, bool scale, int mask)
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void spcol(int id, bool scale, int mask)
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{
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{
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id = spid(id);
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id = spid(id);
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spcol(id, 0, 0, cast(ushort)sprites[id].w, cast(ushort)sprites[id].h, scale, mask);
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synchronized (this) spcol(id, 0, 0, cast(ushort)sprites[id].w, cast(ushort)sprites[id].h, scale, mask);
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}
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}
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void spcol(int id, short sx, short sy, ushort w, ushort h, bool scale, int mask)
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void spcol(int id, short sx, short sy, ushort w, ushort h, bool scale, int mask)
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{
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{
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