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Fix SPANIM

This commit is contained in:
otya128
2016-12-23 15:05:48 +09:00
parent 78a9d27098
commit 4ca392b40b

View File

@@ -265,6 +265,7 @@ struct SpriteData
}
animloop[sat] = loop;
animloopcnt[sat] = 0;
animindex[sat] = 0;
this.anim[sat] = anim;
isAnim = true;
}
@@ -589,7 +590,7 @@ class Sprite
{
if ((!visibles[0] && !visibles[1]) || (petitcom.xscreenmode == 2 && !visibles[0]))
{
foreach(ref sprite; sprites)
synchronized (this) foreach(ref sprite; sprites)
{
if(sprite.define)
{
@@ -680,7 +681,7 @@ class Sprite
// glDisable(GL_TEXTURE_2D);
version(test) glLoadIdentity();
glLoadIdentity();
foreach(i, sprite; zsortedSprites)
synchronized (this) foreach(i, sprite; zsortedSprites)
{
//定義されてたら動かす
if(sprite.define)
@@ -858,13 +859,15 @@ class Sprite
void spset(int id, int defno)
{
id = spid(id);
sprites[id] = SpriteData(id, SPDEFTable[defno], defno);
synchronized (this)
sprites[id] = SpriteData(id, SPDEFTable[defno], defno);
}
void spset(int id, int u, int v, int w, int h, SpriteAttr attr)
{
id = spid(id);
auto spdef = SpriteDef(u, v, w, h, 0, 0, attr);
sprites[id] = SpriteData(id, spdef, 0/*要調査*/);
synchronized (this)
sprites[id] = SpriteData(id, spdef, 0/*要調査*/);
}
int spchk(int id)
{
@@ -883,21 +886,27 @@ class Sprite
{
//animeとめる
id = spid(id);
sprites[id].anim[SpriteAnimTarget.XY] = null;
sprites[id].x = x;
sprites[id].y = y;
sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
synchronized (this)
{
sprites[id].anim[SpriteAnimTarget.XY] = null;
sprites[id].x = x;
sprites[id].y = y;
sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
}
}
void spofs(int id, double x, double y, int z)
{
id = spid(id);
sprites[id].anim[SpriteAnimTarget.XY] = null;
sprites[id].x = x;
sprites[id].y = y;
sprites[id].z = z;
sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
synchronized (this)
{
sprites[id].anim[SpriteAnimTarget.XY] = null;
sprites[id].x = x;
sprites[id].y = y;
sprites[id].z = z;
sprites[id].linkx = cast(int)(x + (sprites[id].parent ? sprites[id].parent.linkx : 0));
sprites[id].linky = cast(int)(y + (sprites[id].parent ? sprites[id].parent.linky : 0));
}
zChange = true;
}
void getspofs(int id, out double x, out double y, out int z)
@@ -958,44 +967,47 @@ class Sprite
}
void spanim(int id, SpriteAnimTarget target, double[] data)
{
id = spid(id);
bool relative;
if(SpriteAnimTarget.relative & target)
synchronized (this)
{
relative = true;
target ^= SpriteAnimTarget.relative;
}
int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
SpriteAnimData[] animdata = new SpriteAnimData[animcount];
int j;
int loop = 1;
SpriteAnimData* old;
for(int i = 0; i < data.length;)
{
i = animdata[j].load(i, sprites[id], target, data, old);
old = &animdata[j++];
if(data.length - i == 1)
id = spid(id);
bool relative;
if(SpriteAnimTarget.relative & target)
{
//loop
loop = cast(int)data[i];
break;
relative = true;
target ^= SpriteAnimTarget.relative;
}
}
sprites[id].setAnimation(animdata, target, loop);
if(animdata[0].frame == 1)
{
sprites[id].animindex[target]++;
animation(&sprites[id], &animdata[0], target);
if(animcount == 1)
int animcount = cast(int)data.length / ((target == SpriteAnimTarget.XY || target == SpriteAnimTarget.UV) ? 3 : 2);
SpriteAnimData[] animdata = new SpriteAnimData[animcount];
int j;
int loop = 1;
SpriteAnimData* old;
for(int i = 0; i < data.length;)
{
if(loop > 1 || loop == 0)
i = animdata[j].load(i, sprites[id], target, data, old);
old = &animdata[j++];
if(data.length - i == 1)
{
sprites[id].animindex[target] = 0;
sprites[id].animloopcnt[target]++;
//loop
loop = cast(int)data[i];
break;
}
else
}
sprites[id].setAnimation(animdata, target, loop);
if(animdata[0].frame == 1)
{
sprites[id].animindex[target]++;
animation(&sprites[id], &animdata[0], target);
if(animcount == 1)
{
sprites[id].anim[target] = null;
if(loop > 1 || loop == 0)
{
sprites[id].animindex[target] = 0;
sprites[id].animloopcnt[target]++;
}
else
{
sprites[id].anim[target] = null;
}
}
}
}
@@ -1003,11 +1015,12 @@ class Sprite
void spclr(int id)
{
id = spid(id);
sprites[id].clear;
synchronized (this)
sprites[id].clear;
}
void spclr()
{
for(int i = 0; i < sprites.length; i++)
synchronized (this) for(int i = 0; i < sprites.length; i++)
{
sprites[i].clear;
}
@@ -1015,14 +1028,20 @@ class Sprite
void sphome(int i, int hx, int hy)
{
i = spid(i);
sprites[i].homex = hx;
sprites[i].homey = hy;
synchronized (this)
{
sprites[i].homex = hx;
sprites[i].homey = hy;
}
}
void spscale(int i, double x, double y)
{
i = spid(i);
sprites[i].scalex = x;
sprites[i].scaley = y;
synchronized (this)
{
sprites[i].scalex = x;
sprites[i].scaley = y;
}
}
void sprot(int i, double rot)
{
@@ -1067,7 +1086,7 @@ class Sprite
void spcol(int id, bool scale, int mask)
{
id = spid(id);
spcol(id, 0, 0, cast(ushort)sprites[id].w, cast(ushort)sprites[id].h, scale, mask);
synchronized (this) spcol(id, 0, 0, cast(ushort)sprites[id].w, cast(ushort)sprites[id].h, scale, mask);
}
void spcol(int id, short sx, short sy, ushort w, ushort h, bool scale, int mask)
{