Fix sprite v/h flag
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@@ -757,13 +757,11 @@ class Sprite
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float flipx = cast(float)sprite.scalex, flipy = cast(float)sprite.scaley, flipx2 = x, flipy2 = y;
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if(sprite.attr & SpriteAttr.hflip)
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{
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flipx = -flipx;
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flipx2 = x2 - cast(int)(sprite.homex * sprite.scalex);//sprite.homex * sprite.scalex);
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swap(u, u2);
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}
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if(sprite.attr & SpriteAttr.vflip)
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{
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flipy = -flipy;
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flipy2 = y2 - cast(int)(sprite.homey * sprite.scaley);
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swap(v, v2);
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}
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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