Fix sprite visibility
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@@ -611,18 +611,18 @@ class PetitComputer
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bg[i].render(400f, 240f);
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}
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}
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if(xscreenmode == 1)
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if(xscreenmode == 1 && BGvisibles[1])
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{
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if (BGvisibles[1])
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chScreen(40, 0, 320, 240);
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for(int i = bgmax; i < bg.length; i++)
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{
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chScreen(40, 0, 320, 240);
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for(int i = bgmax; i < bg.length; i++)
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{
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bg[i].render(320f, 240f);
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}
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bg[i].render(320f, 240f);
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}
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chScreen(0, 240, 400, 240);
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}
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//glColor3f(1.0, 1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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//glLoadIdentity();
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}
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version(test) glLoadIdentity();
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version(test) glRotatef(rot_test_deg, rot_test_x, rot_test_y, rot_test_z);
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