Fix GRPF size
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@@ -224,10 +224,10 @@ class Console
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ConsoleAttribute rot = ch.attr & ConsoleAttribute.TROT270;
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int z = ch.z;
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glColor4ubv(cast(ubyte*)&fore);
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float tx1 = (rect.x) / 512f - 1;
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float ty1 = (rect.y + 8) / 512f - 1;
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float tx2 = (rect.x + 8) / 512f - 1;
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float ty2 = (rect.y) / 512f - 1;
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float tx1 = (rect.x) / (cast(float)petitcom.graphic.GRPFWidth) - 1;
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float ty1 = (rect.y + 8) / (cast(float)petitcom.graphic.GRPFHeight) - 1;
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float tx2 = (rect.x + 8) / (cast(float)petitcom.graphic.GRPFWidth) - 1;
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float ty2 = (rect.y) / (cast(float)petitcom.graphic.GRPFHeight) - 1;
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int x1 = x * 8;
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int x2 = x * 8 + 8;
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int y1 = y * 8;
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