Implement dialog result
This commit is contained in:
@@ -51,6 +51,10 @@ class DialogButton
|
||||
this.height = background.surface.h;
|
||||
this.result = result;
|
||||
}
|
||||
bool colDetect(int x, int y)
|
||||
{
|
||||
return x >= this.x && y >= this.y && this.x + this.width > x && this.y + this.height > y;
|
||||
}
|
||||
}
|
||||
|
||||
class DialogResources
|
||||
@@ -107,19 +111,25 @@ class Dialog : DialogBase
|
||||
}
|
||||
void renderButton(DialogButton button)
|
||||
{
|
||||
int mx, my;
|
||||
if (button.isPressed)
|
||||
{
|
||||
mx += 2;
|
||||
my += 2;
|
||||
}
|
||||
glDepthMask(GL_FALSE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor3ub(255, 255, 255);
|
||||
glBindTexture(GL_TEXTURE_2D, button.background.glTexture);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2i(0, 0);
|
||||
glVertex2i(button.x, button.y);
|
||||
glVertex2i(button.x + mx, button.y + my);
|
||||
glTexCoord2i(1, 0);
|
||||
glVertex2i(button.x + button.width, button.y);
|
||||
glVertex2i(button.x + button.width + mx, button.y + my);
|
||||
glTexCoord2i(1, 1);
|
||||
glVertex2i(button.x + button.width, button.y + button.height);
|
||||
glVertex2i(button.x + button.width + mx, button.y + button.height + my);
|
||||
glTexCoord2i(0, 1);
|
||||
glVertex2i(button.x, button.y + button.height);
|
||||
glVertex2i(button.x + mx, button.y + button.height + my);
|
||||
glEnd();
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDepthMask(GL_TRUE);
|
||||
@@ -134,6 +144,7 @@ class Dialog : DialogBase
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int show(wstring text)
|
||||
{
|
||||
petitcom.dialog = this;
|
||||
@@ -154,9 +165,24 @@ class Dialog : DialogBase
|
||||
DialogResult.CANCEL
|
||||
)
|
||||
];
|
||||
while (true)
|
||||
bool isPressed;
|
||||
while (!isPressed)
|
||||
{
|
||||
auto to = petitcom.touchPosition();
|
||||
auto x = to.display1X;
|
||||
auto y = to.display1Y;
|
||||
foreach (b; buttons)
|
||||
{
|
||||
if (to.tm == 1 && b.colDetect(x, y))
|
||||
{
|
||||
b.isPressed = true;
|
||||
}
|
||||
else if (b.isPressed && to.tm < 1)
|
||||
{
|
||||
result = b.result;
|
||||
isPressed = true;
|
||||
}
|
||||
}
|
||||
SDL_Delay(16);
|
||||
}
|
||||
petitcom.hideTouchScreen();
|
||||
|
||||
@@ -638,7 +638,7 @@ class PetitComputer
|
||||
}
|
||||
mousex = mousex.clamp(5, 314);
|
||||
mousey = mousey.clamp(5, 234);
|
||||
touchPosition = Touch(old.tm + 1, mousex, mousey);
|
||||
touchPosition = Touch(old.tm + 1, mousex, mousey, 0, 0, mousex, mousey);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1637,8 +1637,16 @@ class PetitComputer
|
||||
{
|
||||
return currentDisplay.rect[1];
|
||||
}
|
||||
auto rect = currentDisplay.rect[0];
|
||||
SDL_Rect rect;
|
||||
if (xscreenmode == 0)
|
||||
{
|
||||
rect = SDL_Rect((screenWidth - screenWidthDisplay1) / 2, screenHeight, screenWidthDisplay1, screenHeightDisplay1);
|
||||
}
|
||||
else
|
||||
{
|
||||
rect = currentDisplay.rect[0];
|
||||
rect.y += rect.h;
|
||||
}
|
||||
currentDisplay.windowSize.height += rect.h;
|
||||
currentDisplay.yoffset = currentDisplay.windowSize.height;
|
||||
updateWindowSize();
|
||||
|
||||
Reference in New Issue
Block a user