Z座標計算方法変えた
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@@ -37,7 +37,7 @@ class BG
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float aspect = disw / dish;
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disw /= 2;
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dish /= 2;
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float z = offsetz / 1025f;
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float z = offsetz;
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glColor3f(1.0, 1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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