Files
ojrc/rc_database/src/schema/multiplayer_game.rs
T

59 lines
1.5 KiB
Rust

use sea_orm::entity::prelude::*;
#[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)]
#[sea_orm(table_name = "games")]
pub struct Model {
#[sea_orm(primary_key)]
pub id: i32,
pub creation_time: i64, // seconds since unix epoch
pub guid: i64,
pub map: String,
pub mode: GameMode,
pub visibility: MapVisibility,
pub auto_heal: bool,
pub variant: GameType,
pub is_complete: bool,
}
#[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)]
pub enum Relation {
#[sea_orm(has_many = "super::multiplayer_game_player::Entity")]
Player,
}
impl Related<super::multiplayer_game_player::Entity> for Entity {
fn to() -> RelationDef {
Relation::Player.def()
}
}
impl ActiveModelBehavior for ActiveModel {}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameMode {
BattleArena,
SuddenDeath,
Pit,
TestMode,
SinglePlayer,
TeamDeathmatch,
Campaign,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum MapVisibility {
Good,
Poor,
Bad,
}
#[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)]
#[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")]
pub enum GameType {
Standard,
Ranked,
Custom,
}