use sea_orm::entity::prelude::*; #[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)] #[sea_orm(table_name = "game_events")] pub struct Model { #[sea_orm(primary_key)] pub id: i32, pub creation_time: i64, // seconds since unix epoch pub map: String, pub mode: super::multiplayer_game::GameMode, pub visibility: super::multiplayer_game::MapVisibility, pub auto_heal: bool, pub start: i64, // seconds since unix epoch pub end: i64, // seconds since unix epoch pub variant: EventVariant, } #[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)] pub enum Relation {} impl ActiveModelBehavior for ActiveModel {} #[derive(Clone, Debug, PartialEq, Eq, EnumIter, DeriveActiveEnum)] #[sea_orm(rs_type = "String", db_type = "String(StringLen::None)", rename_all = "PascalCase")] pub enum EventVariant { Multiplayer, Singleplayer, }