use sea_orm_migration::prelude::*; pub struct Migration; impl MigrationName for Migration { fn name(&self) -> &str { "m20250713_000002_create_player_table" } } #[async_trait::async_trait] impl MigrationTrait for Migration { // Define how to apply this migration: Create the Permissions table. async fn up(&self, manager: &SchemaManager) -> Result<(), DbErr> { manager .create_table( Table::create() .table(crate::schema::multiplayer_game_player::Entity) .col( ColumnDef::new(crate::schema::multiplayer_game_player::Column::Id) .integer() .not_null() .auto_increment() .primary_key(), ) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::UserId).integer().not_null()) .foreign_key( ForeignKey::create() .name("fk-players-user_id") .from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::UserId) .to(crate::schema::user::Entity, crate::schema::user::Column::Id), ) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::GameId).integer().not_null()) .foreign_key( ForeignKey::create() .name("fk-players-game_id") .from(crate::schema::multiplayer_game_player::Entity, crate::schema::multiplayer_game_player::Column::GameId) .to(crate::schema::multiplayer_game::Entity, crate::schema::multiplayer_game::Column::Id), ) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::CreationTime).big_integer().not_null()) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::PlayerId).small_integer().not_null()) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Team).integer().not_null()) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::Group).integer().null()) .col(ColumnDef::new(crate::schema::multiplayer_game_player::Column::IsClaimed).boolean().not_null()) .to_owned(), ) .await } // Define how to rollback this migration: Drop the Permissions table. async fn down(&self, manager: &SchemaManager) -> Result<(), DbErr> { manager .drop_table(Table::drop().table(crate::schema::multiplayer_game_player::Entity).to_owned()) .await } }