use serde::{Serialize, Deserialize}; #[derive(Serialize, Deserialize, Clone, Debug)] pub struct SingleplayerConfig { #[serde(default = "default_campaigns")] pub campaigns: Vec, pub vehicles: Vec, pub max_teammates: u32, pub max_enemies: u32, } impl SingleplayerConfig { pub fn into_campaign_params(self) -> crate::data::campaign::CampaignsGameParameters { crate::data::campaign::CampaignsGameParameters { campaigns: self.campaigns.into_iter().map(|x| x.into_campaign_params()).collect() } } pub fn into_singleplayer_conf(&self) -> crate::persist::config::SingleplayerConfig { crate::persist::config::SingleplayerConfig { max_teammates: self.max_teammates, max_enemies: self.max_enemies, vehicles: self.vehicles.iter().map(|v| v.into_conf()).collect() } } } impl super::config::SelfValidator for SingleplayerConfig { type Context = crate::ConfigImpl; fn validate(&self, info: &mut super::config::ValidationInfo, _ctx: &Self::Context) -> bool { //let mut is_ok = true; // TODO campaigns // TODO vehicles if self.max_teammates == 0 { info.warn(super::config::ValidationMessage { path: vec!["max_teammates".to_owned()], message: "Player's team may be lonely with zero teammates".to_owned(), }); } if self.max_enemies == 0 { info.warn(super::config::ValidationMessage { path: vec!["max_enemies".to_owned()], message: "Singleplayer game may be boring with zero enemies".to_owned(), }); } true } } #[derive(Serialize, Deserialize, Clone, Debug)] pub struct Campaign { pub id: String, pub excluded_cubes: Vec, // encoded to hex strings pub categories: Vec, pub min_cpu: i32, pub max_cpu: i32, pub name: String, pub description: String, pub image: String, pub rules: Vec, pub parameters: Vec>, pub difficulties: Vec, pub completed: Vec, pub map: String, pub campaign_type: CampaignType, pub waves: Vec, } impl Campaign { pub fn into_campaign_params(self) -> crate::data::campaign::CampaignParameters { crate::data::campaign::CampaignParameters { id: self.id, excluded_cubes: self.excluded_cubes, categories: self.categories.into_iter().map(|x| x.into()).collect(), min_cpu: self.min_cpu, max_cpu: self.max_cpu, name: self.name, description: self.description, image: self.image, rules: self.rules, parameters: self.parameters, difficulties: self.difficulties.into_iter().map(|x| x.into()).collect(), completed: self.completed.into_iter().enumerate().map(|(i, x)| x.into_data(i as _)).collect(), map: self.map, } } } #[derive(Serialize, Deserialize, Clone, Debug)] pub struct CampaignDifficulty { pub level: i32, pub lives: i32, pub auto_heal: bool, pub single_wave_bonus: i32, pub initial_health_boost: f32, pub health_boost_wave_increase: f32, pub initial_damage_boost: f32, pub damage_boost_wave_increase: f32, } impl std::convert::From for crate::data::campaign::CampaignDifficultyData { fn from(val: CampaignDifficulty) -> Self { crate::data::campaign::CampaignDifficultyData { level: val.level, lives: val.lives, auto_heal: val.auto_heal, single_wave_bonus: val.single_wave_bonus, initial_health_boost: val.initial_health_boost, health_boost_wave_increase: val.health_boost_wave_increase, initial_damage_boost: val.initial_damage_boost, damage_boost_wave_increase: val.damage_boost_wave_increase, } } } #[derive(Serialize, Deserialize, Clone, Debug)] pub struct CampaignCompletion { pub wave: i32, pub difficulty: bool, } impl CampaignCompletion { pub fn into_data(self, index: i32) -> crate::data::campaign::CampaignCompletionData { crate::data::campaign::CampaignCompletionData { index, wave: self.wave, difficulty: self.difficulty, } } } #[derive(Serialize, Deserialize, Clone, Debug)] pub struct Wave { #[serde(default)] pub player_spawn_location: i32, pub robots_in_wave: Vec, pub kill_target: i32, #[serde(default)] pub time_min: i32, pub time_max: i32, } #[derive(Serialize, Deserialize, Clone, Debug)] pub struct WaveRobot { // times appear to be in seconds pub vehicle: super::garage::PrefabVehicle, pub weapon: String, pub movement: String, pub rank: String, pub count: i32, #[serde(default)] pub time_to_spawn: i32, #[serde(default)] pub kills_to_spawn: i32, #[serde(default)] pub time_to_despawn: i32, #[serde(default)] pub kills_to_despawn: i32, #[serde(default = "default_1")] pub initial_robot_amount: i32, #[serde(default)] pub periodic_robot_amount: i32, #[serde(default = "default_1")] pub spawn_interval: i32, #[serde(default = "default_1")] pub min_robot_amount: i32, #[serde(default)] pub max_robot_amount: i32, #[serde(default)] pub is_boss: bool, #[serde(default)] pub is_kill_requirement: bool, } fn default_1() -> i32 { 1 } #[derive(Serialize, Deserialize, Clone, Debug, Copy)] pub enum CampaignType { TimedElimination = 0, Survival = 1, Elimination = 2, } impl std::convert::From for crate::data::campaign::CampaignType { fn from(val: CampaignType) -> Self { match val { CampaignType::TimedElimination => crate::data::campaign::CampaignType::TimedElimination, CampaignType::Survival => crate::data::campaign::CampaignType::Survival, CampaignType::Elimination => crate::data::campaign::CampaignType::Elimination, } } } fn default_campaigns() -> Vec { super::combat::default_campaigns().campaigns }