Add minimal Pit implementation (without win conditions) #34

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NG (Graham) committed 2025-09-09 23:36:34 -04:00
1 parent e33a499415
commit f2de67b338
13 files changed
+427 -49

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+4 -4
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@@ -4,7 +4,7 @@ mod all_loading_progress;
mod weapon_select;
mod activate_sync;
mod loading_done;
//mod player_input;
mod player_input;
mod spot_player;
mod kill_player;
mod client_unregister;
@@ -25,14 +25,14 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
.add(weapon_select::handler(init_ctx))
.add(activate_sync::handler(init_ctx))
.add(loading_done::handler(init_ctx))
//.add(player_input::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
.add(player_input::handler(init_ctx))
/*.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::PlayerIdAndInputData,
>::handler(init_ctx))
>::handler(init_ctx))*/
.add(flipper_start::handler(init_ctx))
/*.add(crate::handlers::Broadcaster::<
true,