Clippy tweaks for latest PR and multiplayer fixes

This commit is contained in:
NG (Graham) committed 2026-01-15 18:56:30 -05:00
1 parent a48f9dcfe9
commit f2896509ba
6 files changed
+19 -18

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+3
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@@ -9,6 +9,7 @@ fn db_to_impl(client_emu: &oj_rc_database::schema::multiplayer_game_player::Clie
}
impl UserData {
#[allow(clippy::too_many_arguments)]
pub(super) async fn generate_fake_players_data(
&self,
_guid: i64,
@@ -57,6 +58,7 @@ impl UserData {
Ok(fakes)
}
#[allow(clippy::too_many_arguments)]
pub(super) async fn generate_forced_fake_players_data(
&self,
guid: i64,
@@ -77,6 +79,7 @@ impl UserData {
).await
}
#[allow(clippy::too_many_arguments)]
pub(super) async fn generate_filler_players_data(
&self,
guid: i64,
+1
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@@ -265,6 +265,7 @@ pub trait LobbyUser {
fn user_id(&self) -> i32;
async fn player_data(&self, cpu_counter: &crate::cubes::CpuListParser) -> Result<crate::data::player_data::PlayerData, polariton_server::operations::SimpleOpError>;
async fn team_chooser(&self, game: &GameDescriptor) -> super::TeamChooser;
#[allow(clippy::too_many_arguments)]
async fn start_game(&self, game: GameDescriptor, players: Vec<PlayerLobbyDescriptor>, factory: &dyn oj_rc_factory::VehicleFactoryAdapter, cpu_counter: &crate::cubes::CpuListParser, weapon_lister: &crate::cubes::WeaponListParser, team_chooser: &super::TeamChooser, missing_players: usize) -> Result<FakePlayers, polariton_server::operations::SimpleOpError>;
}