Add server for game data (implement login sequence)

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NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
52 files changed
+2734 -5

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@@ -0,0 +1,30 @@
use polariton_server::operations::{Operation, OperationCode};
pub struct VersionTeller;
impl VersionTeller {
const VERSION_NUMBER_KEY: u8 = 112;
const LATEST_VERSION: i32 = 2855;
}
impl Operation for VersionTeller {
type State = ();
type User = crate::UserTy;
fn handle(&self, _: polariton::operation::ParameterTable, _: &mut Self::State, _: &Self::User) -> polariton::operation::OperationResponse {
let mut resp_params = std::collections::HashMap::new();
resp_params.insert(Self::VERSION_NUMBER_KEY, polariton::operation::Typed::Int(Self::LATEST_VERSION));
polariton::operation::OperationResponse {
code: 103,
return_code: 0,
message: polariton::operation::Typed::Null,
params: resp_params.into(),
}
}
}
impl OperationCode for VersionTeller {
fn op_code() -> u8 {
103
}
}