Add server for game data (implement login sequence)

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NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
52 files changed
+2734 -5

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@@ -0,0 +1,42 @@
use polariton::operation::Typed;
use polariton_server::operations::{Operation, OperationCode};
pub struct MoreLobbyAuth;
impl MoreLobbyAuth {
const AUTH_PAYLOAD_KEY: u8 = 245;
}
impl Operation for MoreLobbyAuth {
type State = ();
type User = crate::UserTy;
fn handle(&self, params: polariton::operation::ParameterTable, _: &mut Self::State, user: &Self::User) -> polariton::operation::OperationResponse {
let params_dict = params.to_dict();
if let Some(Typed::Str(auth_payload)) = params_dict.get(&Self::AUTH_PAYLOAD_KEY) {
let mut write_lock = user.write().unwrap();
if write_lock.update_with_auth(&auth_payload.string) {
let mut resp_params = std::collections::HashMap::new();
resp_params.insert(Self::AUTH_PAYLOAD_KEY, polariton::operation::Typed::Byte(0));
return polariton::operation::OperationResponse {
code: 230,
return_code: 0,
message: polariton::operation::Typed::Null,
params: resp_params.into(),
}
}
}
polariton::operation::OperationResponse {
code: 230,
return_code: 120,
message: polariton::operation::Typed::Null,
params: std::collections::HashMap::new().into(),
}
}
}
impl OperationCode for MoreLobbyAuth {
fn op_code() -> u8 {
230
}
}