Add server for game data (implement login sequence)

This commit is contained in:
NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
52 files changed
+2734 -5

No files matched your search

@@ -0,0 +1,33 @@
use polariton_server::operations::SimpleFunc;
use polariton::operation::{ParameterTable, Typed, Dict};
use crate::data::battle_arena_config::*;
const PARAM_KEY: u8 = 1;
pub(super) fn battle_arena_config_provider() -> SimpleFunc<53, crate::UserTy, impl (Fn(ParameterTable, &crate::UserTy) -> Result<ParameterTable, i16>) + Sync + Sync> {
SimpleFunc::new(|params, _| {
let mut params = params.to_dict();
params.insert(PARAM_KEY, Typed::Dict(Dict {
key_ty: 115, // str
val_ty: 104, // obj
items: vec![
(Typed::Str("BattleArenaSettings".into()), BattleArenaData {
protonium_health: 1_000,
respawn_time_seconds: 10,
heal_over_time_per_tower: vec![10, 10, 10, 10],
base_machine_map: Vec::default(),
equalizer_model: Vec::default(),
equalizer_health: 1_000_000,
equalizer_trigger_time_seconds: vec![10, 10, 10, 10, 10],
equalizer_warning_seconds: 10,
equalizer_duration_seconds: vec![20, 20, 20, 20, 20],
capture_time_seconds_per_player: vec![30, 20, 10, 5, 1],
num_segments: 4,
heal_escalation_time_seconds: 5,
}.as_transmissible())
],
}));
Ok(params.into())
})
}