Add server for game data (implement login sequence)

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NGnius (Graham) committed 2025-02-12 18:46:27 -05:00
1 parent ca4a0ce675
commit d8885d811f
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use polariton::operation::Typed;
pub struct SpecialItem {
pub name: String,
pub sprite: String,
pub size: u32,
}
impl SpecialItem {
pub fn as_transmissible(&self) -> Typed {
Typed::HashMap(vec![
(Typed::Str("name".into()), Typed::Str(self.name.clone().into())),
(Typed::Str("spriteName".into()), Typed::Str(self.sprite.clone().into())),
(Typed::Str("mothershipSize".into()), Typed::Int(self.size as i32)),
].into())
}
}