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Add server for game data (implement login sequence)
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use polariton::operation::Typed;
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pub struct SpecialItem {
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pub name: String,
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pub sprite: String,
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pub size: u32,
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}
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impl SpecialItem {
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pub fn as_transmissible(&self) -> Typed {
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Typed::HashMap(vec![
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(Typed::Str("name".into()), Typed::Str(self.name.clone().into())),
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(Typed::Str("spriteName".into()), Typed::Str(self.sprite.clone().into())),
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(Typed::Str("mothershipSize".into()), Typed::Int(self.size as i32)),
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].into())
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}
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}
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