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Add server for game data (implement login sequence)
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use polariton::operation::Typed;
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pub struct CosmeticLimitsData {
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pub others_max_holo_and_trails: u32,
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pub others_max_headlamps: u32,
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pub others_max_cosmetic_items_with_particles: u32,
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}
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impl CosmeticLimitsData {
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pub fn as_transmissible(&self) -> Typed {
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Typed::HashMap(vec![
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(Typed::Str("OthersMaxNumberHoloAndTrails".into()), Typed::Int(self.others_max_holo_and_trails as i32)),
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(Typed::Str("OthersMaxNumberHeadlamps".into()), Typed::Int(self.others_max_headlamps as i32)),
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(Typed::Str("OthersMaxCosmeticItemsWithParticleSystem".into()), Typed::Int(self.others_max_cosmetic_items_with_particles as i32)),
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].into()
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)
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}
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}
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