Make enemy and teammate count customizable

This commit is contained in:
NG (Graham) committed 2025-06-02 20:08:50 -04:00
1 parent 36a58eaed1
commit d0c2b1ec03
11 files changed
+98 -40

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@@ -4,23 +4,25 @@ const CODE: u8 = 1;
const PARAM_KEY: u8 = 8;
pub(super) fn tdm_machines_provider(factory: &std::sync::Arc<rc_core::factory::Factory>, weapon_order: std::sync::Arc<rc_core::cubes::WeaponListParser>) -> AiRobots {
pub(super) fn tdm_machines_provider(factory: &std::sync::Arc<rc_core::factory::Factory>, weapon_order: std::sync::Arc<rc_core::cubes::WeaponListParser>, conf: &rc_core::ConfigImpl) -> AiRobots {
AiRobots {
factory: factory.to_owned(),
weapon_parser: weapon_order,
singleplayer_config: <rc_core::ConfigImpl as rc_core::ConfigProvider<()>>::singleplayer_details(conf),
}
}
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &rc_core::factory::Factory, weapon_order: &rc_core::cubes::WeaponListParser) -> Result<ParameterTable<()>, i16> {
async fn do_handling(params: ParameterTable<()>, user: &crate::UserTy, factory: &rc_core::factory::Factory, weapon_order: &rc_core::cubes::WeaponListParser, singleplayer_conf: &rc_core::persist::config::SingleplayerConfig) -> Result<ParameterTable<()>, i16> {
let ulock = user.user()?;
let mut params = params.to_dict();
params.insert(PARAM_KEY, ulock.singleplayer_robots(factory, weapon_order).await?);
params.insert(PARAM_KEY, ulock.singleplayer_robots(factory, weapon_order, singleplayer_conf).await?);
Ok(params.into())
}
pub struct AiRobots {
factory: std::sync::Arc<rc_core::factory::Factory>,
weapon_parser: std::sync::Arc<rc_core::cubes::WeaponListParser>,
singleplayer_config: rc_core::persist::config::SingleplayerConfig,
}
#[async_trait::async_trait]
@@ -28,7 +30,7 @@ impl polariton_server::operations::Operation<()> for AiRobots {
type User = crate::UserTy;
async fn handle_async(&self, params: ParameterTable<()>, user: &Self::User) -> OperationResponse<()> {
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, self.factory.as_ref(), self.weapon_parser.as_ref()).await)
polariton_server::operations::result_to_op_resp::<CODE, ()>(do_handling(params, user, self.factory.as_ref(), self.weapon_parser.as_ref(), &self.singleplayer_config).await)
}
}
+1 -1
View File
@@ -9,7 +9,7 @@ pub fn handler(init_ctx: &crate::InitConfig) -> OperationsHandler<crate::UserTy>
.modify(rc_core::polariton::OpIdCopy)
.add(more_auth::MoreLobbyAuth)
.add(eac::EacChallengeIgnorer)
.add(load_ai_robots::tdm_machines_provider(&init_ctx.factory, init_ctx.parsers.weapon_order()))
.add(load_ai_robots::tdm_machines_provider(&init_ctx.factory, init_ctx.parsers.weapon_order(), &init_ctx.config))
//.add(polariton_server::operations::Ack::<33, _>::default()) // get user clan info (this is equivalent to not being in a clan)
.add(polariton_server::operations::Ack::<2, _>::default()) // Save singleplayer result (parameter-less response)
}