Add bare minimum single-user multiplayer functionality #30

This commit is contained in:
NG (Graham) committed 2025-07-12 12:49:47 -04:00
1 parent 1d404db209
commit cd45c22d0b
21 files changed
+620 -60

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@@ -0,0 +1,51 @@
pub struct Broadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
code_out: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
_in: std::marker::PhantomData<InOut>,
}
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
crate::handlers::simple_typed::SimpleRlnl::new(Broadcaster::new(init_ctx))
}
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
_in: std::marker::PhantomData::default(),
}
}
}
#[async_trait::async_trait]
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + byteserde::ser_heap::ByteSerializeHeap + Send + Sync + 'static> crate::handlers::simple_typed::RlnlEventCodeHandler for Broadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY, InOut> {
type In = InOut;
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
if EXCLUDE_SENDER {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
skip_user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: Some(Box::new(data)),
}).await);
} else {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: Some(Box::new(data)),
}).await);
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}
@@ -0,0 +1,47 @@
pub struct DatalessBroadcaster<const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
code_out: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
}
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<Self> {
crate::handlers::dataless::Dataless::new(Self::new(init_ctx))
}
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
code_out: crate::handler::i16_to_event_or_panic(CODE_OUT),
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
}
}
}
#[async_trait::async_trait]
impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const PROPERTY: u8> crate::handlers::dataless::DatalessEventCodeHandler for DatalessBroadcaster<EXCLUDE_SENDER, CODE_IN, CODE_OUT, PROPERTY> {
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(CODE_IN);
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
if EXCLUDE_SENDER {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
skip_user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: None,
}).await);
} else {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: self.code_out,
property: self.property,
data: None,
}).await);
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}
+11 -2
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@@ -1,2 +1,11 @@
pub mod simple_typed;
pub mod dataless;
mod simple_typed;
pub use simple_typed::{RlnlEventCodeHandler, SimpleRlnl, RlnlSender};
mod dataless;
pub use dataless::{Dataless, DatalessEventCodeHandler};
mod ingame_broadcast;
pub use ingame_broadcast::Broadcaster;
mod ingame_broadcast_dataless;
pub use ingame_broadcast_dataless::DatalessBroadcaster;
+1 -1
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@@ -46,7 +46,7 @@ impl <'a> RlnlSender<'a> {
}
}
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
let event_data = crate::handler::EventData::with_data(