Add bare minimum single-user multiplayer functionality #30

This commit is contained in:
NG (Graham) committed 2025-07-12 12:49:47 -04:00
1 parent 1d404db209
commit cd45c22d0b
21 files changed
+620 -60

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+3 -3
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@@ -2,8 +2,8 @@ pub struct RequestLoadingSync {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestLoadingSync> {
crate::handlers::dataless::Dataless::new(RequestLoadingSync::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestLoadingSync> {
crate::handlers::Dataless::new(RequestLoadingSync::new(init_ctx))
}
impl RequestLoadingSync {
@@ -15,7 +15,7 @@ impl RequestLoadingSync {
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestLoadingSync {
impl crate::handlers::DatalessEventCodeHandler for RequestLoadingSync {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestSync;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
@@ -2,8 +2,8 @@ pub struct RequestAllLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::dataless::Dataless<RequestAllLoadingProgress> {
crate::handlers::dataless::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<RequestAllLoadingProgress> {
crate::handlers::Dataless::new(RequestAllLoadingProgress::new(init_ctx))
}
impl RequestAllLoadingProgress {
@@ -15,7 +15,7 @@ impl RequestAllLoadingProgress {
}
#[async_trait::async_trait]
impl crate::handlers::dataless::DatalessEventCodeHandler for RequestAllLoadingProgress {
impl crate::handlers::DatalessEventCodeHandler for RequestAllLoadingProgress {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::RequestLoadingProgressAllUsers;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
+30
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@@ -0,0 +1,30 @@
pub struct LoadComplete {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::Dataless<LoadComplete> {
crate::handlers::Dataless::new(LoadComplete::new(init_ctx))
}
impl LoadComplete {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::DatalessEventCodeHandler for LoadComplete {
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::LoadingComplete;
async fn handle(&self, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::LoadComplete {
user_id: user_info.user_id(),
}).await);
} else {
log::error!("Failed to handle sync loading request for unknown user");
}
}
}
@@ -2,8 +2,8 @@ pub struct GameLoadingProgress {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
crate::handlers::simple_typed::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::LoadingProgress, GameLoadingProgress> {
crate::handlers::SimpleRlnl::new(GameLoadingProgress::new(init_ctx))
}
impl GameLoadingProgress {
@@ -15,7 +15,7 @@ impl GameLoadingProgress {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for GameLoadingProgress {
impl crate::handlers::RlnlEventCodeHandler for GameLoadingProgress {
type In = rlnl::events::loading::LoadingProgress;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::BroadcastLoadingProgress;
+31
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@@ -3,6 +3,8 @@ mod loading_progress;
mod all_loading_progress;
mod weapon_select;
mod activate_sync;
mod loading_done;
//mod player_input;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
@@ -11,6 +13,35 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
.add(all_loading_progress::handler(init_ctx))
.add(weapon_select::handler(init_ctx))
.add(activate_sync::handler(init_ctx))
.add(loading_done::handler(init_ctx))
//.add(player_input::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::OnPlayerInputChanged as i16},
{rlnl::event_code::NetworkEvent::OnServerReceivedInputChange as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::MultiPlayerInputChanged,
>::handler(init_ctx))
.add(crate::handlers::DatalessBroadcaster::<
true,
{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
{rlnl::event_code::NetworkEvent::AlignmentRectifierStarted as i16},
{literustlib::packet::Property::Unreliable as u8},
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
{rlnl::event_code::NetworkEvent::FireWeaponEffect as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::WeaponFireEffect,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::FireMiss as i16},
{rlnl::event_code::NetworkEvent::FireMiss as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss,
>::handler(init_ctx))
}
#[inline]
+34
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@@ -0,0 +1,34 @@
pub struct PlayerInput {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::MultiPlayerInputChanged, PlayerInput> {
crate::handlers::simple_typed::SimpleRlnl::new(PlayerInput::new(init_ctx))
}
impl PlayerInput {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for PlayerInput {
type In = rlnl::events::ingame::MultiPlayerInputChanged;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::OnPlayerInputChanged;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::BroadcastRlnl {
user_id: user_info.user_id(),
event: rlnl::event_code::NetworkEvent::OnServerReceivedInputChange,
property: literustlib::packet::Property::Unreliable,
data: Some(Box::new(data)),
}).await);
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
}
}
}
@@ -2,8 +2,8 @@ pub struct AuthUserGame {
matches: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
crate::handlers::simple_typed::SimpleRlnl::new(AuthUserGame::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::loading::GameGuidInfo, AuthUserGame> {
crate::handlers::SimpleRlnl::new(AuthUserGame::new(init_ctx))
}
impl AuthUserGame {
@@ -15,7 +15,7 @@ impl AuthUserGame {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for AuthUserGame {
impl crate::handlers::RlnlEventCodeHandler for AuthUserGame {
type In = rlnl::events::loading::GameGuidInfo;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::ValidateGameGuid;
+3 -3
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@@ -2,8 +2,8 @@ pub struct WeaponSelect {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
crate::handlers::simple_typed::SimpleRlnl::new(WeaponSelect::new(init_ctx))
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SelectWeapon, WeaponSelect> {
crate::handlers::SimpleRlnl::new(WeaponSelect::new(init_ctx))
}
impl WeaponSelect {
@@ -15,7 +15,7 @@ impl WeaponSelect {
}
#[async_trait::async_trait]
impl crate::handlers::simple_typed::RlnlEventCodeHandler for WeaponSelect {
impl crate::handlers::RlnlEventCodeHandler for WeaponSelect {
type In = rlnl::events::ingame::SelectWeapon;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::WeaponSelect;