Create initial multiplayer server skeleton

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NG (Graham) committed 2025-07-01 20:04:11 -04:00
1 parent 9f74a2e76a
commit c2dc6088a0
11 files changed
+537 -32

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@@ -62,7 +62,7 @@ impl QueueHandler {
}
async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
const WAIT_BEFORE_ENTER: std::time::Duration = std::time::Duration::from_secs(2);
const WAIT_BEFORE_ENTER: std::time::Duration = std::time::Duration::from_secs(1);
if sender.emit(crate::events::battle_found::BattleFound) {
tokio::time::sleep(WAIT_BEFORE_ENTER).await;
sender.emit(enter_event.as_ref());