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Add full destruction (no respawn) #30
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@@ -0,0 +1,31 @@
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pub struct KillEnemy {
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msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
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}
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pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::Kill, KillEnemy> {
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crate::handlers::SimpleRlnl::new(KillEnemy::new(init_ctx))
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}
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impl KillEnemy {
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fn new(init_ctx: &crate::InitConfig) -> Self {
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Self {
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msg_router: init_ctx.matches_chann.clone(),
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}
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}
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}
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#[async_trait::async_trait]
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impl crate::handlers::RlnlEventCodeHandler for KillEnemy {
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type In = rlnl::events::ingame::Kill;
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const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::MachineDestroyed;
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async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
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if let Some(user_info) = user.user().await {
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super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::DestroyVehicle {
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user_id: user_info.user_id(),
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remote_player: data.killee_player_id,
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killer_player: data.killer_player_id,
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}).await);
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}
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}
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}
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