Add full destruction (no respawn) #30

This commit is contained in:
NG (Graham) committed 2025-07-20 23:22:37 -04:00
1 parent fffb4e2576
commit b38a1ae03f
7 files changed
+148 -9

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+31
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@@ -0,0 +1,31 @@
pub struct KillEnemy {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::Kill, KillEnemy> {
crate::handlers::SimpleRlnl::new(KillEnemy::new(init_ctx))
}
impl KillEnemy {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::RlnlEventCodeHandler for KillEnemy {
type In = rlnl::events::ingame::Kill;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::MachineDestroyed;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::DestroyVehicle {
user_id: user_info.user_id(),
remote_player: data.killee_player_id,
killer_player: data.killer_player_id,
}).await);
}
}
}
+24 -5
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@@ -5,6 +5,8 @@ mod weapon_select;
mod activate_sync;
mod loading_done;
//mod player_input;
mod spot_player;
mod kill_player;
pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
@@ -42,34 +44,51 @@ pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHa
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::FireMiss,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
/*.add(crate::handlers::Broadcaster::<
true,
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{rlnl::event_code::NetworkEvent::EnemySpotted as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::SpottingIds,
>::handler(init_ctx))
>::handler(init_ctx))*/
.add(spot_player::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
false,
{rlnl::event_code::NetworkEvent::DamageCube as i16},
{rlnl::event_code::NetworkEvent::DestroyCubesFull as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::DestroyCubesFull,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
false,
{rlnl::event_code::NetworkEvent::DamageCubeNoEffect as i16},
{rlnl::event_code::NetworkEvent::DestroyCubeNoEffect as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::ingame::DestroyCubeNoEffect,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
true,
false,
{rlnl::event_code::NetworkEvent::DamageCubeEffectOnly as i16},
{rlnl::event_code::NetworkEvent::DestroyCubeEffectOnly as i16},
{literustlib::packet::Property::Unreliable as u8},
rlnl::events::ingame::DestroyCubeEffectOnly,
>::handler(init_ctx))
.add(crate::handlers::Stub::<
{rlnl::event_code::NetworkEvent::DestroyCubesBonusRequest as i16},
rlnl::events::ingame::DestroyedHealedCubesBonus,
>::handler(init_ctx))
.add(crate::handlers::Broadcaster::<
false,
{rlnl::event_code::NetworkEvent::HealSelf as i16},
{rlnl::event_code::NetworkEvent::HealSelfResponse as i16},
{literustlib::packet::Property::ReliableOrdered as u8},
rlnl::events::HealedCubes,
>::handler(init_ctx))
.add(crate::handlers::Stub::<
{rlnl::event_code::NetworkEvent::KillBonusRequest as i16},
rlnl::events::ingame::Kill, // FIXME this is not a player ID -- it's actually sending 2 bytes not 1
>::handler(init_ctx))
.add(kill_player::handler(init_ctx))
}
#[inline]
+30
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@@ -0,0 +1,30 @@
pub struct SpotEnemy {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
pub(super) fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::SimpleRlnl<rlnl::events::ingame::SpottingIds, SpotEnemy> {
crate::handlers::SimpleRlnl::new(SpotEnemy::new(init_ctx))
}
impl SpotEnemy {
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
}
}
}
#[async_trait::async_trait]
impl crate::handlers::RlnlEventCodeHandler for SpotEnemy {
type In = rlnl::events::ingame::SpottingIds;
const CODE: rlnl::event_code::NetworkEvent = rlnl::event_code::NetworkEvent::EnemySpotted;
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
super::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::SpotVehicle {
user_id: user_info.user_id(),
remote_player: data.player_id,
}).await);
}
}
}