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Add network-layer multiplayer disconnect handling
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@@ -19,7 +19,11 @@ mod player_leave;
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mod heal_assist_bonus;
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pub async fn handler(init_ctx: &crate::InitConfig) -> crate::handler::LnlEventHandler {
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crate::handler::LnlEventHandler::new(init_ctx.users.clone(), crate::vehicle_motion::handler(init_ctx))
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crate::handler::LnlEventHandler::new(
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init_ctx.users.clone(),
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crate::vehicle_motion::handler(init_ctx),
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crate::disconnect::handler(init_ctx),
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)
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.add(validate_game_guid::handler(init_ctx))
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.add(loading_progress::handler(init_ctx))
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.add(all_loading_progress::handler(init_ctx))
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