Handle game event change situation in lobby queue

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NG (Graham) committed 2025-07-24 22:17:41 -04:00
1 parent f48334ef0c
commit 9f90c2e5fb
8 files changed
+96 -7

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@@ -78,7 +78,7 @@ async fn process_socket(mut socket: net::TcpStream, address: std::net::SocketAdd
if let Ok(user_info) = user_state.user() {
queue.leave_queue(user_info.as_ref().as_ref()).await;
} else {
log::info!("Unauthenticated user disconnected");
log::debug!("Unauthenticated user disconnected");
}
log::debug!("Goodbye connection from address {}", address);
}