mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add support for matchmaker sending clients off to game server
This commit is contained in:
110
rc_lobby_room/src/lobby.rs
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110
rc_lobby_room/src/lobby.rs
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@@ -0,0 +1,110 @@
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use std::{collections::HashMap, hash::Hash};
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#[derive(Hash, Eq, PartialEq, Clone)]
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struct QueueKey {
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map: String,
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mode: oj_rc_core::data::game_mode::GameMode,
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visibility: oj_rc_core::data::game_mode::MapVisibility,
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auto_heal: bool,
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}
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struct QueueUser {
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emitter: polariton_server::events::EventEmitter,
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player: oj_rc_core::data::player_data::PlayerData,
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}
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pub struct QueueHandler {
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users_in_queue: std::sync::Mutex<HashMap<QueueKey, Vec<QueueUser>>>,
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users_per_game: usize,
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is_enabled: bool,
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hostname: String,
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hostport: u16,
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network_conf: crate::data::network::NetworkConfigData,
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}
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impl QueueHandler {
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pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str) -> Self {
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let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
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Self {
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users_in_queue: std::sync::Mutex::new(HashMap::new()),
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users_per_game: oj_rc_core::ConfigProvider::<()>::players_per_game(conf),
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is_enabled: oj_rc_core::ConfigProvider::<()>::is_multiplayer_enabled(conf),
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hostname: domain.to_owned(),
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hostport: port_str.parse().expect("Invalid redirect port"),
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network_conf: crate::data::network::NetworkConfigData::from_conf(oj_rc_core::ConfigProvider::<()>::network_config(conf)),
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}
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}
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fn enter_match(&self, key: &QueueKey, players: &Vec<QueueUser>) {
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use std::hash::Hasher;
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let mut hasher = std::hash::DefaultHasher::new();
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key.hash(&mut hasher);
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let guid = oj_rc_core::persist::user::uuid_sanitize(hasher.finish() as i64);
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let guid_str = oj_rc_core::persist::user::i64_as_uuid_str(guid);
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let player_datas = players.iter().map(|x| x.player.clone()).collect();
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let enter_battle_ev = crate::events::battle_enter::BattleEnter {
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host: self.hostname.clone(),
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port: self.hostport,
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map: key.map.clone(),
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mode: key.mode,
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guid: guid_str,
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is_ranked: false,
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is_custom: false,
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visibility: Some(key.visibility),
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auto_heal: key.auto_heal,
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player_datas,
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network_config: self.network_conf.clone(),
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};
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let arc_event = std::sync::Arc::new(enter_battle_ev);
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for player in players.iter() {
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tokio::spawn(Self::send_events_to_player(arc_event.clone(), player.emitter.clone()));
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}
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}
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async fn send_events_to_player(enter_event: std::sync::Arc<crate::events::battle_enter::BattleEnter>, sender: polariton_server::events::EventEmitter) {
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const WAIT_BEFORE_ENTER: std::time::Duration = std::time::Duration::from_secs(2);
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if sender.emit(crate::events::battle_found::BattleFound) {
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tokio::time::sleep(WAIT_BEFORE_ENTER).await;
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sender.emit(enter_event.as_ref());
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}
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}
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pub async fn join_queue(&self, map: String, mode: oj_rc_core::data::game_mode::GameMode, visibility: oj_rc_core::data::game_mode::MapVisibility, auto_heal: bool, user: &(dyn oj_rc_core::persist::user::User<()> + Send + Sync), event_emitter: polariton_server::events::EventEmitter) {
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if !self.is_enabled {
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event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
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code: oj_rc_core::data::error_codes::LobbyReasonCode::NoSuitableLobbyFound as i16,
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text: "Multiplayer is not enabled".to_owned(),
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});
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return;
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}
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let key = QueueKey {
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map, mode, visibility, auto_heal,
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};
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match user.player_data().await {
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Ok(player_data) => {
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let new_player = QueueUser {
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emitter: event_emitter,
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player: player_data,
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};
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let mut lock = self.users_in_queue.lock().unwrap();
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let players = if let Some(players) = lock.get_mut(&key) {
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players.push(new_player);
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players
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} else {
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lock.insert(key.clone(), vec![new_player]);
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lock.get(&key).unwrap()
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};
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if players.len() >= self.users_per_game {
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self.enter_match(&key, players);
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lock.remove(&key);
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}
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},
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Err(e) => {
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event_emitter.emit(crate::events::enqueue_error::QueueJoinError {
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code: e.error_code(),
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text: e.error_msg().map(|x| x.to_owned()).unwrap_or_else(|| "Unknown queue join error".to_owned()),
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});
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}
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}
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}
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}
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