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https://git.ngram.ca/OpenJam/rc-servers
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Add support for matchmaker sending clients off to game server
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@@ -0,0 +1,77 @@
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const HOST_IP_PARAM_KEY: u8 = 6; // seems to actually be an IP address or domain name
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const HOST_PORT_PARAM_KEY: u8 = 7;
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const MAP_NAME_PARAM_KEY: u8 = 8;
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const GAME_MODE_PARAM_KEY: u8 = 1;
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const GAME_GUID_PARAM_KEY: u8 = 40;
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const IS_RANKED_PARAM_KEY: u8 = 25;
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const IS_CUSTOM_GAME_PARAM_KEY: u8 = 27;
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const MAP_VISIBILITY_PARAM_KEY: u8 = 28;
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const IS_AUTO_HEAL_PARAM_KEY: u8 = 42;
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const PLAYER_DATA_PARAM_KEY: u8 = 5;
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const NETWORK_CONFIG_PARAM_KEY: u8 = 23;
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pub struct BattleEnter {
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pub host: String,
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pub port: u16,
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pub map: String,
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pub mode: oj_rc_core::data::game_mode::GameMode,
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pub guid: String,
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pub is_ranked: bool,
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pub is_custom: bool,
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pub visibility: Option<oj_rc_core::data::game_mode::MapVisibility>, // ?
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pub auto_heal: bool,
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pub player_datas: Vec<oj_rc_core::data::player_data::PlayerData>,
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pub network_config: crate::data::network::NetworkConfigData,
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}
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impl BattleEnter {
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const CODE: u8 = 5;
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fn as_transmissible<C>(&self) -> Vec<(u8, polariton::operation::Typed<C>)> {
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let player_datas = polariton::operation::Typed::Arr(polariton::operation::Arr {
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ty: polariton::serdes::TypePrefix::HashMap,
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items: self.player_datas.iter().map(|x| x.as_transmissible()).collect()
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});
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let mut vec = Vec::with_capacity(11);
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vec.push((HOST_IP_PARAM_KEY, polariton::operation::Typed::Str(self.host.clone().into())));
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vec.push((HOST_PORT_PARAM_KEY, polariton::operation::Typed::Int(self.port as _)));
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vec.push((MAP_NAME_PARAM_KEY, polariton::operation::Typed::Str(self.map.clone().into())));
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vec.push((GAME_MODE_PARAM_KEY, polariton::operation::Typed::Int(self.mode as i32)));
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vec.push((GAME_GUID_PARAM_KEY, polariton::operation::Typed::Str(self.guid.clone().into())));
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vec.push((IS_RANKED_PARAM_KEY, polariton::operation::Typed::Bool(self.is_ranked)));
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vec.push((IS_CUSTOM_GAME_PARAM_KEY, polariton::operation::Typed::Bool(self.is_custom)));
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if let Some(visibility) = self.visibility {
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vec.push((MAP_VISIBILITY_PARAM_KEY, polariton::operation::Typed::Int(visibility as i32)));
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}
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vec.push((IS_AUTO_HEAL_PARAM_KEY, polariton::operation::Typed::Bool(self.auto_heal)));
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vec.push((PLAYER_DATA_PARAM_KEY, player_datas));
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vec.push((NETWORK_CONFIG_PARAM_KEY, self.network_config.as_transmissible()));
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vec
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}
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}
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impl <C: Send + 'static> polariton_server::events::IntoEvent<C> for BattleEnter {
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const CHANNEL: u8 = 0;
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const ENCRYPT: bool = true;
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const RELIABLE: bool = true;
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fn into_event(self) -> polariton::operation::Event<C> {
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polariton::operation::Event {
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code: Self::CODE,
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params: self.as_transmissible().into(),
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}
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}
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}
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impl <C: Send + 'static> polariton_server::events::IntoEvent<C> for &BattleEnter {
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const CHANNEL: u8 = 0;
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const ENCRYPT: bool = true;
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const RELIABLE: bool = true;
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fn into_event(self) -> polariton::operation::Event<C> {
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polariton::operation::Event {
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code: BattleEnter::CODE,
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params: self.as_transmissible().into(),
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}
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}
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}
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