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Make minimum multiplayer level configurable, (default 0); close #141
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@@ -453,6 +453,8 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
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is_enabled: self.battle.multiplayer.enabled,
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lobby_autostart_after: self.battle.multiplayer.autostart_after_s.map(std::time::Duration::from_secs),
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loading_autostart_after: self.battle.multiplayer.continue_loading_after_s.map(std::time::Duration::from_secs),
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min_level: self.battle.multiplayer.minimum_level as i32,
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min_cpu: self.battle.multiplayer.minimum_cpu as i32,
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}
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}
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@@ -553,6 +553,8 @@ pub struct MultiplayerSettings {
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pub is_enabled: bool,
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pub lobby_autostart_after: Option<std::time::Duration>,
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pub loading_autostart_after: Option<std::time::Duration>,
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pub min_level: i32,
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pub min_cpu: i32,
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}
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pub struct VehicleValidators {
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