Make minimum multiplayer level configurable, (default 0); close #141

This commit is contained in:
NG (Graham) committed 2026-07-09 17:12:48 -04:00
1 parent 2ddb175323
commit 8c3b74cba3
6 files changed
+25 -8

No files matched your search

+2
View File
@@ -453,6 +453,8 @@ impl <C: Clone + Send> super::ConfigProvider<C> for CubeConfig {
is_enabled: self.battle.multiplayer.enabled,
lobby_autostart_after: self.battle.multiplayer.autostart_after_s.map(std::time::Duration::from_secs),
loading_autostart_after: self.battle.multiplayer.continue_loading_after_s.map(std::time::Duration::from_secs),
min_level: self.battle.multiplayer.minimum_level as i32,
min_cpu: self.battle.multiplayer.minimum_cpu as i32,
}
}
+2
View File
@@ -553,6 +553,8 @@ pub struct MultiplayerSettings {
pub is_enabled: bool,
pub lobby_autostart_after: Option<std::time::Duration>,
pub loading_autostart_after: Option<std::time::Duration>,
pub min_level: i32,
pub min_cpu: i32,
}
pub struct VehicleValidators {