mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Add BA player disconnect win condition, make loading a bit more forgiving
This commit is contained in:
@@ -47,6 +47,28 @@ impl PlayerTracker {
|
||||
self.in_point.write().await.insert(player.player_id, std::sync::atomic::AtomicU16::new(u16::MAX));
|
||||
self.respawning.write().await.insert(player.player_id, std::sync::atomic::AtomicI64::new(i64::MIN));
|
||||
}
|
||||
|
||||
async fn disconnect_player(&self, player_id: u8) {
|
||||
let mut conn_lock = self.connected.lock().await;
|
||||
for team_members in conn_lock.values_mut() {
|
||||
team_members.remove(&player_id);
|
||||
}
|
||||
}
|
||||
|
||||
async fn single_remaining_team(&self) -> Option<u8> {
|
||||
let conn_lock = self.connected.lock().await;
|
||||
let mut first_remaining_team = None;
|
||||
for (team, team_members) in conn_lock.iter() {
|
||||
if !team_members.is_empty() {
|
||||
if first_remaining_team.is_some() {
|
||||
return None;
|
||||
} else {
|
||||
first_remaining_team = Some(*team)
|
||||
}
|
||||
}
|
||||
}
|
||||
first_remaining_team
|
||||
}
|
||||
}
|
||||
|
||||
struct PointInfo {
|
||||
@@ -430,6 +452,7 @@ impl BaseInfo {
|
||||
enum WinMode {
|
||||
BaseFull,
|
||||
OutOfTime,
|
||||
OutOfPlayers,
|
||||
}
|
||||
|
||||
pub struct BattleArenaLogic {
|
||||
@@ -535,7 +558,8 @@ impl BattleArenaLogic {
|
||||
async fn do_win(&self, winning_team: u8, ty: WinMode, generic: &crate::matches::GenericGamemodeEngine<Self>) {
|
||||
generic.game_done();
|
||||
let end_reason = match ty {
|
||||
WinMode::BaseFull => rlnl::types::GameEndReason::BaseDestroyed,
|
||||
WinMode::BaseFull
|
||||
| WinMode::OutOfPlayers => rlnl::types::GameEndReason::BaseDestroyed,
|
||||
WinMode::OutOfTime => rlnl::types::GameEndReason::TimeOut,
|
||||
};
|
||||
let payload = rlnl::events::ingame::GameLoseWin {
|
||||
@@ -545,7 +569,8 @@ impl BattleArenaLogic {
|
||||
for player in generic.users.read().await.values() {
|
||||
let is_winner = player.descriptor.team == winning_team as i32;
|
||||
let net_event = match ty {
|
||||
WinMode::BaseFull => {
|
||||
WinMode::BaseFull
|
||||
| WinMode::OutOfPlayers => {
|
||||
if is_winner { rlnl::event_code::NetworkEvent::GameWonBaseDestroyed } else { rlnl::event_code::NetworkEvent::GameLostBaseDestroyed }
|
||||
},
|
||||
WinMode::OutOfTime => {
|
||||
@@ -563,6 +588,15 @@ impl BattleArenaLogic {
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
async fn do_destruct_tasks(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player_id: u8) {
|
||||
if let Some(player_team) = self.player_tracking.team(player_id).await {
|
||||
let was_in_point = self.player_tracking.swap_is_in_point(player_id, None).await;
|
||||
if let Some(was_in_point) = was_in_point {
|
||||
self.capture_tracking.on_exit(generic, was_in_point, player_id, player_team as i8, self.config.num_segments as f32).await;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[async_trait::async_trait]
|
||||
@@ -573,22 +607,25 @@ impl CustomGameLogic for BattleArenaLogic {
|
||||
true
|
||||
}
|
||||
|
||||
async fn on_player_end(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _player: &crate::matches::generic::UserConnection) -> bool {
|
||||
async fn on_player_end(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, player: &crate::matches::generic::UserConnection) -> bool {
|
||||
let player_id = player.descriptor.player_id;
|
||||
self.do_destruct_tasks(generic, player_id).await;
|
||||
self.player_tracking.disconnect_player(player_id).await;
|
||||
if let Some(winning_team) = self.player_tracking.single_remaining_team().await {
|
||||
self.do_win(winning_team, WinMode::OutOfPlayers, generic).await;
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
async fn on_vehicle_destroyed(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, _killer: u8, victim: u8) -> bool {
|
||||
if let Some(player_team) = self.player_tracking.team(victim).await {
|
||||
let was_in_point = self.player_tracking.swap_is_in_point(victim, None).await;
|
||||
if let Some(was_in_point) = was_in_point {
|
||||
self.capture_tracking.on_exit(generic, was_in_point, victim, player_team as i8, self.config.num_segments as f32).await;
|
||||
}
|
||||
}
|
||||
self.do_destruct_tasks(generic, victim).await;
|
||||
// TODO handle respawn
|
||||
true
|
||||
}
|
||||
|
||||
async fn on_vehicle_self_destruct(&self, _generic: &crate::matches::GenericGamemodeEngine<Self>, _user: u8, _is_classic: bool) -> bool {
|
||||
async fn on_vehicle_self_destruct(&self, generic: &crate::matches::GenericGamemodeEngine<Self>, user: u8, _is_classic: bool) -> bool {
|
||||
self.do_destruct_tasks(generic, user).await;
|
||||
// TODO handle respawn
|
||||
true
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user