Implement basic battle arena functionality #32

This commit is contained in:
NG (Graham) committed 2025-08-30 21:36:01 -04:00
1 parent 1403a6e3d0
commit 7f9ed8bf35
41 files changed
+1836 -327

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@@ -0,0 +1,42 @@
#![allow(dead_code)]
pub struct GamemodeSpecific<const EVENT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
event: rlnl::event_code::NetworkEvent,
property: literustlib::packet::Property,
_in: std::marker::PhantomData<InOut>,
}
impl <const EVENT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> GamemodeSpecific<EVENT, PROPERTY, InOut> {
pub fn handler(init_ctx: &crate::InitConfig) -> crate::handlers::simple_typed::SimpleRlnl<InOut, Self> {
crate::handlers::simple_typed::SimpleRlnl::new(GamemodeSpecific::new(init_ctx))
}
fn new(init_ctx: &crate::InitConfig) -> Self {
Self {
msg_router: init_ctx.matches_chann.clone(),
event: crate::handler::i16_to_event_or_panic(EVENT),
property: literustlib::packet::Property::try_from(PROPERTY).expect("Invalid literustlib packet property"),
_in: std::marker::PhantomData::default(),
}
}
}
#[async_trait::async_trait]
impl <const EVENT: i16, const PROPERTY: u8, InOut: byteserde::des_slice::ByteDeserializeSlice<InOut> + crate::Broadcastable> crate::handlers::simple_typed::RlnlEventCodeHandler for GamemodeSpecific<EVENT, PROPERTY, InOut> {
type In = InOut;
const CODE: rlnl::event_code::NetworkEvent = crate::handler::i16_to_event_or_panic(EVENT);
async fn handle(&self, data: Self::In, _peer: &std::sync::Arc<literustlib_server::Connection<crate::PacketData>>, user: &crate::UserData, _sender: &std::sync::Arc<literustlib_server::DataSender<crate::PacketData>>) {
if let Some(user_info) = user.user().await {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::RebroadcastRlnl {
skip_user_id: user_info.user_id(),
event: self.event,
event_in: Self::CODE,
property: self.property,
data: Some(Box::new(data)),
}).await);
} else {
log::error!("Failed to send gamemode specifc event {:?} for user (no auth!)", self.event);
}
}
}
@@ -47,7 +47,7 @@ impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
log::error!("Failed to rebroadcast {:?}->{:?} for user (no auth!)", Self::CODE, self.code_out);
}
}
}
@@ -44,7 +44,7 @@ impl <const EXCLUDE_SENDER: bool, const CODE_IN: i16, const CODE_OUT: i16, const
}
} else {
log::error!("Failed to rebroadcast OnPlayerInputChanged for user (no auth!)");
log::error!("Failed to rebroadcast {:?}-?{:?} for user (no auth!)", Self::CODE, self.code_out);
}
}
}
+4
View File
@@ -11,6 +11,10 @@ mod ingame_broadcast_dataless;
#[allow(unused_imports)]
pub use ingame_broadcast_dataless::DatalessBroadcaster;
mod gamemode_specific;
#[allow(unused_imports)]
pub use gamemode_specific::GamemodeSpecific;
mod stub;
#[allow(unused_imports)]
pub use stub::Stub;
@@ -27,6 +27,7 @@ impl <In: byteserde::des_slice::ByteDeserializeSlice<In> + Send, H: RlnlEventCod
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
match In::byte_deserialize(&mut des) {
Ok(rlnl_data) => {
//log::info!("Received {:?} message", H::CODE);
self.handler.handle(rlnl_data, peer, user, sender).await;
},
Err(e) => {
@@ -54,6 +55,7 @@ impl <'a> RlnlSender<'a> {
pub async fn send_data<D: byteserde::ser_heap::ByteSerializeHeap + ?Sized>(&self, data: &D, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
let mut ser = byteserde::ser_heap::ByteSerializerHeap::default();
//log::info!("Sending dataful event {:?} {:?}", event, property);
data.byte_serialize_heap(&mut ser).map_err(|e| std::io::Error::new(std::io::ErrorKind::Unsupported, e.message))?;
let event_data = crate::handler::EventData::with_data(
crate::data::MessageType::ServerMsg,
@@ -64,6 +66,7 @@ impl <'a> RlnlSender<'a> {
}
pub async fn send_empty(&self, event: rlnl::event_code::NetworkEvent, property: literustlib::packet::Property, conn: &literustlib_server::Connection<crate::PacketData>) -> std::io::Result<usize> {
//log::info!("Sending dataless event {:?} {:?}", event, property);
let event_data = crate::handler::EventData::without_data(crate::data::MessageType::ServerMsg, event);
self.sender.send_data(event_data, property, conn).await
}