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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Add missing team base configs #30

This commit is contained in:
NG (Graham)
2025-07-27 11:21:44 -04:00
parent a0d6974a31
commit 796304bc4a
2 changed files with 145 additions and 23 deletions

View File

@@ -361,7 +361,7 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Neptune3,
map: GameMap::Earth1,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
auto_heal: true,
@@ -376,8 +376,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
map: GameMap::Earth2,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
auto_heal: true,
},
@@ -391,7 +391,7 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Earth1,
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
auto_heal: true,
@@ -406,8 +406,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Neptune3,
visibility: GameVisibility::Poor,
map: GameMap::Mars2,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
auto_heal: true,
},
@@ -421,7 +421,7 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Mars1,
map: GameMap::Mars3,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
auto_heal: true,
@@ -436,8 +436,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
map: GameMap::Neptune1,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
auto_heal: true,
},
@@ -451,7 +451,7 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Earth2,
map: GameMap::Neptune2,
visibility: GameVisibility::Poor,
mode: GameType::SuddenDeath,
auto_heal: true,
@@ -466,8 +466,8 @@ fn default_rotation() -> GameEventSequence {
auto_heal: true,
},
multiplayer: GameEvent {
map: GameMap::Mars1,
visibility: GameVisibility::Poor,
map: GameMap::Neptune3,
visibility: GameVisibility::Good,
mode: GameType::SuddenDeath,
auto_heal: true,
},