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https://git.ngram.ca/OpenJam/rc-servers
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Add missing team base configs #30
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@@ -361,7 +361,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Neptune3,
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map: GameMap::Earth1,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -376,8 +376,8 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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visibility: GameVisibility::Poor,
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map: GameMap::Earth2,
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visibility: GameVisibility::Good,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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},
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@@ -391,7 +391,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Earth1,
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map: GameMap::Mars1,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -406,8 +406,8 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Neptune3,
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visibility: GameVisibility::Poor,
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map: GameMap::Mars2,
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visibility: GameVisibility::Good,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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},
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@@ -421,7 +421,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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map: GameMap::Mars3,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -436,8 +436,8 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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visibility: GameVisibility::Poor,
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map: GameMap::Neptune1,
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visibility: GameVisibility::Good,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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},
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@@ -451,7 +451,7 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Earth2,
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map: GameMap::Neptune2,
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visibility: GameVisibility::Poor,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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@@ -466,8 +466,8 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Mars1,
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visibility: GameVisibility::Poor,
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map: GameMap::Neptune3,
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visibility: GameVisibility::Good,
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mode: GameType::SuddenDeath,
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auto_heal: true,
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},
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