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https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Use resolvable vehicles in campaign mode instead of raw cube data
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@@ -384,13 +384,18 @@ pub(super) fn default_campaigns() -> super::SingleplayerConfig {
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player_spawn_location: 0,
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robots_in_wave: vec![
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super::WaveRobot {
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name: "strCampaignAnimalName".to_owned(),
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vehicle: super::PrefabVehicle {
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name: Some("strCampaignAnimalName".to_owned()),
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username: "[ignored]".to_owned(),
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id: super::PrefabId::Raw {
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cube_data: super::VALID_ROBOT.into(),
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colour_data: super::VALID_COLOUR.into(),
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},
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},
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weapon: "strT5PlasmaGoldenName".to_owned(),
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movement: "strT5SteeringWheelGoldenName".to_owned(),
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rank: "strT0".to_owned(),
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count: 5,
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robot_data: super::VALID_ROBOT.into(),
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colour_data: super::VALID_COLOUR.into(),
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time_to_spawn: 1,
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kills_to_spawn: 0,
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time_to_despawn: 60,
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@@ -442,22 +447,37 @@ fn default_rotation() -> GameEventSequence {
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GameEventSequence {
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strategy: GameRotationStrategy::Sequence,
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modes: vec![
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GameEvents {
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singleplayer: GameEvent {
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::BattleArena,
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::BattleArena,
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auto_heal: true,
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},
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duration_s: 30,
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},
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GameEvents {
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singleplayer: GameEvent {
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::BattleArena,
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Earth2,
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visibility: GameVisibility::Good,
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mode: GameType::BattleArena,
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auto_heal: true,
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},
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duration_s: 30, // 30 seconds
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},
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/*GameEvents {
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singleplayer: GameEvent {
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::BattleArena,
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auto_heal: true,
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},
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multiplayer: GameEvent {
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map: GameMap::Earth1,
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visibility: GameVisibility::Good,
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mode: GameType::Pit,
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auto_heal: true,
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},
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duration_s: 5*60, // 5 minutes
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}*/
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GameEvents {
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singleplayer: GameEvent {
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map: GameMap::Neptune1,
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visibility: GameVisibility::Good,
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@@ -576,14 +596,14 @@ fn default_rotation() -> GameEventSequence {
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auto_heal: true,
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},
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duration_s: 5*60,
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},
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},*/
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]
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}
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}
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fn default_multiplayer() -> super::MultiplayerConfig {
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super::MultiplayerConfig {
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players_per_game: 1,
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players_per_game: 2,
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enabled: true,
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network: super::multiplayer::default_net_conf(),
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fakes: super::multiplayer::default_fake_users(),
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