mirror of
https://git.ngram.ca/OpenJam/rc-servers
synced 2026-08-23 23:08:52 +00:00
Get campaign mode working, fix health/damage config
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@@ -36,7 +36,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -44,7 +44,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_BlackHole".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_BlackHole".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -52,7 +52,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_Lander".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_Lander".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -60,7 +60,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_Lootcrate".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_Lootcrate".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -68,7 +68,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_Warp".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_Warp".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -76,7 +76,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_Present".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_Present".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -84,7 +84,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Spawn_EasterEgg".to_string(),
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localised_name: "strSpawnFXWarpIn".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Respawn_WarpIn".to_string(),
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simulation_prefab: "Spawn_EasterEgg".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -98,7 +98,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -106,7 +106,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_Toon".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_Toon".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -114,7 +114,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_Feathers_Rainbow".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_Feathers_Rainbow".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -122,7 +122,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_Nuclear".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_Nuclear".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -130,7 +130,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_Warp".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_Warp".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -138,7 +138,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_BlackHole".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_BlackHole".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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@@ -146,7 +146,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
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id: "Explosion_Firework".to_string(),
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localised_name: "strDeathFXEmergencyWarp".to_string(),
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skin_scene_name: "Splash_Loading_Screen".to_string(),
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simulation_prefab: "Death_WarpOut".to_string(),
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simulation_prefab: "Explosion_Firework".to_string(),
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preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
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is_default: true,
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}.as_transmissible(),
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