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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Get campaign mode working, fix health/damage config

This commit is contained in:
NGnius (Graham)
2025-03-29 22:08:08 -04:00
parent 78941fb8ff
commit 610f54e236
23 changed files with 1601 additions and 56 deletions

View File

@@ -36,7 +36,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -44,7 +44,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_BlackHole".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_BlackHole".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -52,7 +52,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_Lander".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_Lander".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -60,7 +60,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_Lootcrate".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_Lootcrate".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -68,7 +68,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_Warp".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_Warp".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -76,7 +76,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_Present".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_Present".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -84,7 +84,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Spawn_EasterEgg".to_string(),
localised_name: "strSpawnFXWarpIn".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Respawn_WarpIn".to_string(),
simulation_prefab: "Spawn_EasterEgg".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -98,7 +98,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -106,7 +106,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_Toon".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_Toon".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -114,7 +114,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_Feathers_Rainbow".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_Feathers_Rainbow".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -122,7 +122,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_Nuclear".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_Nuclear".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -130,7 +130,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_Warp".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_Warp".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -138,7 +138,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_BlackHole".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_BlackHole".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),
@@ -146,7 +146,7 @@ pub(super) fn all_customisations_provider() -> SimpleFunc<216, crate::UserTy, im
id: "Explosion_Firework".to_string(),
localised_name: "strDeathFXEmergencyWarp".to_string(),
skin_scene_name: "Splash_Loading_Screen".to_string(),
simulation_prefab: "Death_WarpOut".to_string(),
simulation_prefab: "Explosion_Firework".to_string(),
preview_image_name: "RC_Splash_Screen_01_Japanese".to_string(),
is_default: true,
}.as_transmissible(),