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https://git.ngram.ca/OpenJam/rc-servers
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Add configurable team selection for #44
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@@ -126,10 +126,18 @@ pub struct QueueHandler {
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change_strategy: GamemodeChangeStrategy,
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autostart_after: Option<std::time::Duration>,
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autostart_task_started: std::sync::atomic::AtomicBool,
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team_choosers: std::sync::Arc<crate::team_selection::InitedTeamChoosers>,
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}
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impl QueueHandler {
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pub fn new(conf: &oj_rc_core::ConfigImpl, game_host: &str, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,) -> Self {
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pub fn new(
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conf: &oj_rc_core::ConfigImpl,
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game_host: &str,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
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weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
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team_choosers: crate::team_selection::InitedTeamChoosers,
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) -> Self {
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let (domain, port_str) = game_host.split_once(':').expect("Invalid redirect address (must be domain:port)");
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let mp_settings = oj_rc_core::ConfigProvider::<()>::multiplayer_settings(conf);
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Self {
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@@ -147,6 +155,7 @@ impl QueueHandler {
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change_strategy: GamemodeChangeStrategy::from_core(<oj_rc_core::ConfigImpl as oj_rc_core::ConfigProvider<()>>::server_config(conf).queue_mode),
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autostart_after: mp_settings.lobby_autostart_after,
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autostart_task_started: std::sync::atomic::AtomicBool::new(false),
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team_choosers: std::sync::Arc::new(team_choosers),
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}
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}
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@@ -164,6 +173,7 @@ impl QueueHandler {
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let cpu_counter = self.cpu_counter.clone();
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let weapon_guesser = self.weapon_guesser.clone();
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let autostart_after = self.autostart_after.unwrap();
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let team_choosers = self.team_choosers.clone();
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tokio::spawn(async move {
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loop {
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@@ -228,6 +238,7 @@ impl QueueHandler {
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key,
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q_entry,
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starter.as_ref().as_ref(),
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team_choosers.as_ref(),
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).await;
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}
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@@ -258,11 +269,37 @@ impl QueueHandler {
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key,
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q_entry,
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user,
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&self.team_choosers
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).await
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}
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fn team_selector(choosers: &crate::team_selection::InitedTeamChoosers, mode: oj_rc_core::data::game_mode::GameMode) -> &'_ oj_rc_core::persist::user::StandardTeamChooser {
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match mode {
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oj_rc_core::data::game_mode::GameMode::BattleArena => &choosers.battle_arena,
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oj_rc_core::data::game_mode::GameMode::SuddenDeath => &choosers.elimination,
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oj_rc_core::data::game_mode::GameMode::TeamDeathmatch => &choosers.team_deathmatch,
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oj_rc_core::data::game_mode::GameMode::Pit => &choosers.pit,
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x => {
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log::warn!("No team selector available for multiplayer mode {:?}; using elimination", x);
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&choosers.elimination
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},
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}
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}
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#[allow(clippy::too_many_arguments)]
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async fn enter_match_static(hostname: String, hostport: u16, network_conf: crate::data::network::NetworkConfigData, factory: std::sync::Arc<oj_rc_core::factory::Factory>, cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>, weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>, users_per_game: usize, key: QueueKey, mut q_entry: Queue, user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync)) {
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async fn enter_match_static(
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hostname: String,
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hostport: u16,
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network_conf: crate::data::network::NetworkConfigData,
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factory: std::sync::Arc<oj_rc_core::factory::Factory>,
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cpu_counter: std::sync::Arc<oj_rc_core::cubes::CpuListParser>,
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weapon_guesser: std::sync::Arc<oj_rc_core::cubes::WeaponListParser>,
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users_per_game: usize,
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key: QueueKey,
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mut q_entry: Queue,
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user: &(dyn oj_rc_core::persist::user::LobbyUser + Send + Sync),
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team_choosers: &crate::team_selection::InitedTeamChoosers,
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) {
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let guid_str = key.unique_guid();
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let game_desc = oj_rc_core::persist::user::GameDescriptor {
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guid: guid_str.clone(),
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@@ -275,11 +312,7 @@ impl QueueHandler {
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is_complete: false,
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overrides: None,
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};
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let team_picker = user.team_chooser(&game_desc).await;
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/*let team_picker = match key.mode {
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oj_rc_core::data::game_mode::GameMode::Pit => |i| i as i32, // each player is on a different team
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_ => |i| (i % 2) as i32, // alternate teams
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};*/
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let team_picker = Self::team_selector(team_choosers, game_desc.mode);
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let mut player_descs = Vec::with_capacity(q_entry.users.len());
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for (i, player) in q_entry.users.iter_mut().enumerate() {
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let mut lobby_desc = oj_rc_core::persist::user::PlayerLobbyDescriptor {
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@@ -297,7 +330,7 @@ impl QueueHandler {
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let missing = users_per_game.saturating_sub(q_entry.users.len());
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match user.start_game(game_desc, player_descs, factory.as_ref(), &cpu_counter, &weapon_guesser, &team_picker, missing).await {
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match user.start_game(game_desc, player_descs, factory.as_ref(), &cpu_counter, &weapon_guesser, team_picker, missing).await {
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Ok(fakes) => {
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let player_datas = q_entry.users.iter().map(|x| x.player.clone())
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.chain(fakes.players.into_iter().map(|(desc, _emu)| desc),)
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