Implement most of the occasional packets sent in elimination, expand interface for custom game logic #30

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NG (Graham) committed 2025-07-22 18:27:41 -04:00
1 parent dfde0247a4
commit 52493bf166
22 files changed
+482 -41

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+15 -4
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@@ -1,3 +1,5 @@
use byteserde::prelude::ByteDeserializeSlice;
pub struct VehicleMotionHandler {
msg_router: tokio::sync::mpsc::Sender<crate::matches::GameMessage>,
}
@@ -18,10 +20,19 @@ impl VehicleMotionHandler {
impl crate::RobotMotionHandler for VehicleMotionHandler {
async fn handle(&self, data: &bytes::Bytes, user: &crate::UserData) {
if let Some(user_info) = user.user().await {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::Motion {
user_id: user_info.user_id(),
data: data.to_owned(),
}).await);
let mut des = byteserde::des_slice::ByteDeserializerSlice::new(&data);
match rlnl::machine_motion::MachineMotion::byte_deserialize(&mut des) {
Ok(motion_data) => {
crate::events::log_channel_send_failure(self.msg_router.send(crate::matches::GameMessage::Motion {
user_id: user_info.user_id(),
motion: motion_data,
}).await);
},
Err(e) => {
log::error!("Bad deserialization for machine motion, bytes {:?}: {}", &data[..], e);
}
}
} else {
log::error!("Failed to handle motion unknown user");
}