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mirror of https://git.ngram.ca/OpenJam/rc-servers synced 2026-08-23 23:08:52 +00:00

Get enemies spawning in singleplayer #23

This commit is contained in:
NG (Graham)
2025-05-30 23:03:02 -04:00
parent 1a7400d3d9
commit 50cc0cc3a9
19 changed files with 327 additions and 54 deletions

View File

@@ -73,7 +73,7 @@ pub trait User<C>: ChatUser {
async fn save_slot_customisations(&self, customs: CustomisationData) -> Result<(), i16>;
async fn get_slot_customisations(&self, uuid: &str) -> Result<GetCustomisationData<C>, i16>;
fn signup_date(&self) -> i64;
async fn singleplayer_robots(&self) -> Result<polariton::operation::Typed<C>, i16>;
async fn singleplayer_robots(&self, factory: &dyn rc_factory::VehicleFactoryAdapter, weapon_order: &crate::cubes::WeaponListParser) -> Result<polariton::operation::Typed<C>, i16>;
async fn prepare_factory_upload(&self, vehicle: VehicleUploadData) -> Result<rc_factory::VehicleUploadInfo, i16>;
async fn last_seen(&self) -> Result<u64, i16>;
async fn get_avatar_info(&self) -> Result<GetAvatarInfo<C>, i16>;