Get enemies spawning in singleplayer #23

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NG (Graham) committed 2025-05-30 23:03:02 -04:00
1 parent 1a7400d3d9
commit 50cc0cc3a9
19 files changed
+327 -54

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@@ -0,0 +1,23 @@
use polariton::operation::Typed;
pub struct PrebuiltRobotInfo {
//pub id: String,
pub name: String,
pub class: String,
pub category: String,
pub robot_data: Vec<u8>,
pub colour_data: Vec<u8>,
}
impl PrebuiltRobotInfo {
pub fn as_transmissible<C>(&self) -> Typed<C> {
Typed::HashMap(vec![
//(Typed::Str("[key]".into()), Typed::Str(self.id.clone().into())),
(Typed::Str("Name".into()), Typed::Str(self.name.clone().into())),
(Typed::Str("Class".into()), Typed::Str(self.class.clone().into())),
(Typed::Str("Category".into()), Typed::Str(self.category.clone().into())),
(Typed::Str("RobotData".into()), Typed::Bytes(self.robot_data.clone().into())),
(Typed::Str("ColourData".into()), Typed::Bytes(self.colour_data.clone().into())),
].into())
}
}