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Get enemies spawning in singleplayer #23
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@@ -0,0 +1,23 @@
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use polariton::operation::Typed;
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pub struct PrebuiltRobotInfo {
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//pub id: String,
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pub name: String,
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pub class: String,
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pub category: String,
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pub robot_data: Vec<u8>,
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pub colour_data: Vec<u8>,
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}
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impl PrebuiltRobotInfo {
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pub fn as_transmissible<C>(&self) -> Typed<C> {
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Typed::HashMap(vec![
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//(Typed::Str("[key]".into()), Typed::Str(self.id.clone().into())),
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(Typed::Str("Name".into()), Typed::Str(self.name.clone().into())),
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(Typed::Str("Class".into()), Typed::Str(self.class.clone().into())),
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(Typed::Str("Category".into()), Typed::Str(self.category.clone().into())),
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(Typed::Str("RobotData".into()), Typed::Bytes(self.robot_data.clone().into())),
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(Typed::Str("ColourData".into()), Typed::Bytes(self.colour_data.clone().into())),
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].into())
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}
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}
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